Is it possible (I would have thought using regions maybe) to have sections of the map that only specific players can use.
Basically I have a map which is 4 players, each player starts off in one corner of the map, the idea behind the map doesn't focus around destroying each others bases, so what I want to do is something like put a big region over the area where player one will build there base and say no one can move into that region apart from player one...
That way players can attack each other around the map, but they can't attack each others main bases.
Move Immediately now has to target a point, not a region,I think. If you use an Issue Order to Triggering Unit action instead of the teleport, and if your map will have air units (or buildings with liftoff), you'll also want to define no-fly zones everywhere but your normal choke point unless you also want to surround your base areas with additional iterations of b0ne123's trigger example, otherwise, an air unit entering from the back/side will fly completely through the base (if entering from the back) or along the entire side of the region on their way to the destination.
b0ne123's idea does exactly what I wanted it to...
But I noticed once the unit it bounced out it keeps walking back in from the original move command, is there anyway to stop the unit once it's been moved out.
I just wondered... using the help in this thread everything works ok. The only thing is because the region is quite big if someone trys to enter at one part they might get bounced quite far to the point I have set up...
I could just make lots of regions and lots of points, but doing that over 4 bases is going to take a fair bit of fiddling around with!
Is there any way to just say if a unit hits a region bounce them back from where they are x distance?
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Is it possible (I would have thought using regions maybe) to have sections of the map that only specific players can use.
Basically I have a map which is 4 players, each player starts off in one corner of the map, the idea behind the map doesn't focus around destroying each others bases, so what I want to do is something like put a big region over the area where player one will build there base and say no one can move into that region apart from player one...
That way players can attack each other around the map, but they can't attack each others main bases.
I hope that makes sence!
Thanks guys.
easy.
@b0ne123: Go
Thank you very much, I will give this a whirl when I get in tonight
Move Immediately now has to target a point, not a region,I think. If you use an Issue Order to Triggering Unit action instead of the teleport, and if your map will have air units (or buildings with liftoff), you'll also want to define no-fly zones everywhere but your normal choke point unless you also want to surround your base areas with additional iterations of b0ne123's trigger example, otherwise, an air unit entering from the back/side will fly completely through the base (if entering from the back) or along the entire side of the region on their way to the destination.
b0ne123's idea does exactly what I wanted it to...
But I noticed once the unit it bounced out it keeps walking back in from the original move command, is there anyway to stop the unit once it's been moved out.
Unit - Order (Triggering unit) to ( Stop) (Replace Existing Orders) should be what you are looking for
@emil604: Go
Spot on, thank you
Sorry to drag this one up again...
I just wondered... using the help in this thread everything works ok. The only thing is because the region is quite big if someone trys to enter at one part they might get bounced quite far to the point I have set up...
I could just make lots of regions and lots of points, but doing that over 4 bases is going to take a fair bit of fiddling around with!
Is there any way to just say if a unit hits a region bounce them back from where they are x distance?