Is this a bug or a setting I can change somewhere?
Basicly, this is what it looks like. 2 platforms, 4 players on each. Team 1 on the first platform and team 2 on the other, the thing is, when my buddy joined the game he became Player 2, I didnt want that, so I moved him to team 2 which should make him to player 5 (the first 4 players is in team 1 so that makes sence right?)
But no, when we then tried the game, he was still player 2 but was my enemy. He spawned on my platform as team 2 but as player 2. This is what we had to do then, we had to add +3 AI's on team 1 (me and 3 AI's are now on team 1) and then when he joined, it worked cause he was player 5 from the start when he joined. This is just annoying... Is there a setting somewhere that'll fix this? or is this a bug?
Basically yeah it's part of the custom map screwiness that's currently happening. You could probably fix it by creating a map variant and matching teams with your custom teams but... I'd just as well wait until Blizz fixes their stuff.
Mentioned this in another thread, but there appears to be no way to detect (with triggers) which team a player was on at the lobby screen. My current workaround is to detect teams based on race, and when I host, just make sure each race is on its own team.
Is this a bug or a setting I can change somewhere?
Basicly, this is what it looks like. 2 platforms, 4 players on each. Team 1 on the first platform and team 2 on the other, the thing is, when my buddy joined the game he became Player 2, I didnt want that, so I moved him to team 2 which should make him to player 5 (the first 4 players is in team 1 so that makes sence right?)
But no, when we then tried the game, he was still player 2 but was my enemy. He spawned on my platform as team 2 but as player 2. This is what we had to do then, we had to add +3 AI's on team 1 (me and 3 AI's are now on team 1) and then when he joined, it worked cause he was player 5 from the start when he joined. This is just annoying... Is there a setting somewhere that'll fix this? or is this a bug?
@dreazk: Go
Basically yeah it's part of the custom map screwiness that's currently happening. You could probably fix it by creating a map variant and matching teams with your custom teams but... I'd just as well wait until Blizz fixes their stuff.
You set up the teams wrong then.
Mentioned this in another thread, but there appears to be no way to detect (with triggers) which team a player was on at the lobby screen. My current workaround is to detect teams based on race, and when I host, just make sure each race is on its own team.
@Thalassicus: Go
Hmm okey guys... but otherwise its just to wait untill blizz fixes it?