I have a bunch of enemies attacking my base, while my marines shoot at them from behind baricades. The enemy is on Suicide tactical AI (Attacks everything, then seeks out more things to kill afterwards), but they show up in my base and either try and go around my Barricades, or just get stuck. I could fix this if I found out how to make them treat the barricades as if they were a threat.
Gonna check that and let you know, I guess the workaround would be to order units to attack everything til they reach point X, but it won't work great if the base isn't long chokepoint :PP
An idea that comes to my mind from good old WC3:
Give the barricades a weapon - something slow-firing that doesn't deal damage. Unarmed units are probably considered unimportant, but only they shoot back, the enemy should start targeting them.
I don't know if that works - I didn't try it out, but I know that's a way to do it in Wc3.
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I have a bunch of enemies attacking my base, while my marines shoot at them from behind baricades. The enemy is on Suicide tactical AI (Attacks everything, then seeks out more things to kill afterwards), but they show up in my base and either try and go around my Barricades, or just get stuck. I could fix this if I found out how to make them treat the barricades as if they were a threat.
Are the barricades doodads? Because if they are then I can't help you but if they are I think I can.
@WraithChaser: Go
No. They're not doodads. The player must build them.
Any other ideas?
@varkarrus: Go
Can you elaborate a bit more on what do you mean by saying :
"but they show up in my base and either try and go around my Barricades, or just get stuck."
"The player must build them."
Since you said that they are not doodads, are they (terran) buildings?
In other words, you want the enemy units to attack the barricade first to get to the marines, not try to bypass and get stuck and killed hopelessly?
Exactly.
Gonna check that and let you know, I guess the workaround would be to order units to attack everything til they reach point X, but it won't work great if the base isn't long chokepoint :PP
@Habladabla: Go
ok sorry I failed with this, hopefully someone else can help ya with this :)
good luck