I had good experience with WC3 editor and am still learning the new SC2 editor currently. Right now, there are a few problem I encountered:
1) I followed the creating hero tutorial and made a hero unit that level up with kills. However, how to add a visual effect (like that of WC3 heroes) to the hero when he levels up?
2) How to make player controlled units don't attack / flee by themselves when enemy is nearby but do so only when ordered?
3) I created a hero using High Templar as template. At first, his Psi Storm was not usable because it required research. I added a trigger the remove all tech requirement as a workaround but how can I remove the requirement at data editor level?
4) Then since I was going to adjust Psi Storm damage and didn't want to mess up the original Psi Storm, I copied a new Psi Storm for the hero High Templar. Everything was fine except the new Psi Storm has no graphical effect. What did I miss?
Thanks in advance!
p.s. The data editor is way too complex than I would like. I know it is supposed to be like this because it allows map creators to create whatever they like. Nevertheless, the learning curve is too deep and the process of making something out of it is too time-consuming. I hope Blizz can add some kind of "unit creation wizard", "ability creation wizard", etc.
1. You'll need to create an Actor that responds to the correct Event. I don't know which Event that would be (because I don't have the editor on here) but at least you can start off by learning more about Actors.
2. What I would do is to set the scan range of the unit's weapons to 0. Say, I have a Marine who has a Gauss Rifle as his weapon. Go to the data editor, under weapons look for Gauss Rifle, and set the scan range to 0. The weapon shouldn't auto-acquire now.
3. Find the ability Psi Storm under the Abilities editor. Double-click on the Commands field, and from there you can remove the requirement. Also, find the High Templar under the Units editor, double-click on the Command Card field, select the Psi Storm button and remove the requirement from there as well.
4. You need to copy the Actor for the ability as well. When making a Duplicate of the Psi Storm ability, make sure you've ticked the Actors as well. I'd just stick with editing the original ability though if you're starting out.
P.S. It'll get incredibly easier once you start to note what patterns Blizzard themselves follow when creating their own stuff.
I had good experience with WC3 editor and am still learning the new SC2 editor currently. Right now, there are a few problem I encountered:
1) I followed the creating hero tutorial and made a hero unit that level up with kills. However, how to add a visual effect (like that of WC3 heroes) to the hero when he levels up?
2) How to make player controlled units don't attack / flee by themselves when enemy is nearby but do so only when ordered?
3) I created a hero using High Templar as template. At first, his Psi Storm was not usable because it required research. I added a trigger the remove all tech requirement as a workaround but how can I remove the requirement at data editor level?
4) Then since I was going to adjust Psi Storm damage and didn't want to mess up the original Psi Storm, I copied a new Psi Storm for the hero High Templar. Everything was fine except the new Psi Storm has no graphical effect. What did I miss?
Thanks in advance!
p.s. The data editor is way too complex than I would like. I know it is supposed to be like this because it allows map creators to create whatever they like. Nevertheless, the learning curve is too deep and the process of making something out of it is too time-consuming. I hope Blizz can add some kind of "unit creation wizard", "ability creation wizard", etc.
1. You'll need to create an Actor that responds to the correct Event. I don't know which Event that would be (because I don't have the editor on here) but at least you can start off by learning more about Actors.
2. What I would do is to set the scan range of the unit's weapons to 0. Say, I have a Marine who has a Gauss Rifle as his weapon. Go to the data editor, under weapons look for Gauss Rifle, and set the scan range to 0. The weapon shouldn't auto-acquire now.
3. Find the ability Psi Storm under the Abilities editor. Double-click on the Commands field, and from there you can remove the requirement. Also, find the High Templar under the Units editor, double-click on the Command Card field, select the Psi Storm button and remove the requirement from there as well.
4. You need to copy the Actor for the ability as well. When making a Duplicate of the Psi Storm ability, make sure you've ticked the Actors as well. I'd just stick with editing the original ability though if you're starting out.
P.S. It'll get incredibly easier once you start to note what patterns Blizzard themselves follow when creating their own stuff.
Thanks a lot! Your tips are useful!
Honestly, I'm still not completely sure what exactly actor is. Maybe I should read up more about it first. :P
Just read something that might help with my second problem and I would like to share it here:
This is one of the items in data editor: Response Abilities Drop Down Menu
This dictates the core unit's response when it takes damage.