I am making a TPS - Campaign, and i have a problem.
My camera and TPS thingy's works fine and all, but it lags like shit when i look out straight (like 0 degrees?), because it generates all the terrain in front of the camera.
So i am asking: Is there a way to make it NOT generate the terrain in front of the camera, and only inside a region?
(Also the reason why it lags is because of the High Quality Terrain art ive done on the map, and not my comp. . can run highest quality Crysis )
Camera - Set the camera bounds for (All players) to (region) (Do adjust the minimap)
I know that locks the camera to a region, however, no idea if it removes the ability to look off into the void. one thing you CAN do, is go into the data editor, and edit the defualt camera, change its range
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Hey all ^^
I am making a TPS - Campaign, and i have a problem.
My camera and TPS thingy's works fine and all, but it lags like shit when i look out straight (like 0 degrees?), because it generates all the terrain in front of the camera.
So i am asking: Is there a way to make it NOT generate the terrain in front of the camera, and only inside a region?
(Also the reason why it lags is because of the High Quality Terrain art ive done on the map, and not my comp. . can run highest quality Crysis )
Camera - Set the camera bounds for (All players) to (region) (Do adjust the minimap)
I know that locks the camera to a region, however, no idea if it removes the ability to look off into the void. one thing you CAN do, is go into the data editor, and edit the defualt camera, change its range
[SOLVED]
Both Ideas Worked :)
Through Triggers: Set Camera Object Far Clip Value = X (X is how big an area should be shown (Default is 450))
Data Editor: You go into Default Camera, Initial Parameters and Change Far Clip to X (X is how big an area should be shown (Default is 450))
Thanks for the help Molsterr :)
@ChaosBerserker: Go
glad you got it to work =D