im making a port of an old starcraft 1 micro game and a vital game mechanic was being able to shoot up a cliff when being attacked from it. i need the highground attack system from starcraft 1.
i was thinking about having a "unit takes damage" trigger which causes temporary sight of the attacking unit.
im making a port of an old starcraft 1 micro game and a vital game mechanic was being able to shoot up a cliff when being attacked from it. i need the highground attack system from starcraft 1.
i was thinking about having a "unit takes damage" trigger which causes temporary sight of the attacking unit.
@cinicraft:
You should be able to do this by altering *every* (ranged) weapon's target - filters. Take out Required: visible.
i tried excluded and allowed, it didnt seem to effect the attack at all.
does anyone know a solution to this?
@cinicraft: Go