When my unit morphs to another unit that has a higher energy capacity, the new unit's energy is the same as the percentage of the previous unit's energy. For example, a 25/50 morphs into a 125/250. Is there an option to disable this somewhere? I'd like the created unit to have a fixed starting energy (changing it in stats doesn't do anything). My last resort would be to make a trigger for each of my units doing this. Any help is appreciated, thanks.
I dont have my editor so im giving a simple fix, may be another, simply make the ability cost "- #" of energy, so when you use it, he will have full energy
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When my unit morphs to another unit that has a higher energy capacity, the new unit's energy is the same as the percentage of the previous unit's energy. For example, a 25/50 morphs into a 125/250. Is there an option to disable this somewhere? I'd like the created unit to have a fixed starting energy (changing it in stats doesn't do anything). My last resort would be to make a trigger for each of my units doing this. Any help is appreciated, thanks.
@t1du:
I dont have my editor so im giving a simple fix, may be another, simply make the ability cost "- #" of energy, so when you use it, he will have full energy
I'm thinking...
Make an effect that sets energy to xx; (When morph finishes) apply effect in the Info+ field in the ability. Not sure which section to use.