Currently, I have an ability leveling setup based on the complete hero tutorial where there's a learn ability that levels up a corresponding ability. However, I want to remove the "learning" aspect of it and change it so it just automatically makes the ability available once the hero reaches a certain level, and then once the hero reaches another level, make the ability automatically level up again.
So for example, the hero would start out with no abilities. Once it reaches level 1 it would gain its first ability at level one. At level 2 it would gain its second ability also at level one, and at level 3 its third ability at level one. Then at level 4 it would level up its first ability to level two and as the hero gains more levels the same would happen for abilities two and three.
How would I do this? Is there a simple way to transition from what I had before to what I want to do now?
Behavior Veterancy Level - Ability Enabled/Disabled
Of course if you use this you have to make a separate abilities for each level...
I'm too tired to think of another way right now~
Thanks for the help. However, if I'm going to have to make an ability for each level, is there a way to make the buttons corresponding to the different levels for the same ability all take the same slot? Like how with learning abilities, the button and the slot would stay the same, and just the text for the button would be updated to say (Level X).
If I stack buttons in one slot, how do I get the right one to show up? I see that when the ability is disabled, its button is also disabled, but instead I want to see a new button in its place that corresponds to the next level of that ability.
What I want is an ability that levels up as the hero levels up, and the button changes to reflect that.
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Currently, I have an ability leveling setup based on the complete hero tutorial where there's a learn ability that levels up a corresponding ability. However, I want to remove the "learning" aspect of it and change it so it just automatically makes the ability available once the hero reaches a certain level, and then once the hero reaches another level, make the ability automatically level up again.
So for example, the hero would start out with no abilities. Once it reaches level 1 it would gain its first ability at level one. At level 2 it would gain its second ability also at level one, and at level 3 its third ability at level one. Then at level 4 it would level up its first ability to level two and as the hero gains more levels the same would happen for abilities two and three.
How would I do this? Is there a simple way to transition from what I had before to what I want to do now?
Behavior Veterancy Level - Ability Enabled/Disabled
Of course if you use this you have to make a separate abilities for each level...
I'm too tired to think of another way right now~
Thanks for the help. However, if I'm going to have to make an ability for each level, is there a way to make the buttons corresponding to the different levels for the same ability all take the same slot? Like how with learning abilities, the button and the slot would stay the same, and just the text for the button would be updated to say (Level X).
@devilesk: Go
You can stack infinite amount of buttons in one slot. Once it is disabled, the button display is also disabled.
However not sure what you actually want to achieve. You got to be more detailed.
If I stack buttons in one slot, how do I get the right one to show up? I see that when the ability is disabled, its button is also disabled, but instead I want to see a new button in its place that corresponds to the next level of that ability.
What I want is an ability that levels up as the hero levels up, and the button changes to reflect that.