Back in the beta I made an impressive TPS system, but I ran into the issue of a) latency with mouse clicks and keyboard events and b) triggers that simply crippled low end processors.
I've just started inviestigating whether or not it's possible to create a TPS system using data editor projectiles, which would (obviously) perform much better. Theoretically, it should be no different from a projectile-based straight shot that impacts on the first thing it comes into contact with. The biggest challenge I can see ahead would be the height of the bullet. Were it all on a 2D plane, it would work fine, but is it actually possible to launch a data missile into the air and have it only impact units that it touches on all three axis?
So, here's the question, can Search Area effects have validators placed on them to NOT return any units that are too far away on the Z axis?
Back in the beta I made an impressive TPS system, but I ran into the issue of a) latency with mouse clicks and keyboard events and b) triggers that simply crippled low end processors.
I've just started inviestigating whether or not it's possible to create a TPS system using data editor projectiles, which would (obviously) perform much better. Theoretically, it should be no different from a projectile-based straight shot that impacts on the first thing it comes into contact with. The biggest challenge I can see ahead would be the height of the bullet. Were it all on a 2D plane, it would work fine, but is it actually possible to launch a data missile into the air and have it only impact units that it touches on all three axis?
So, here's the question, can Search Area effects have validators placed on them to NOT return any units that are too far away on the Z axis?