I've been trying to fix this for a couple of hours now. The start of my map is normal, it shows a quick camera view, and a message from a guy. Then to activate the first objective you have to walk into a region. Once that happens a little speech thing appears and then the objective appears. For some reason, when I step into the region to activate all of this. . . It creates two versions of everything. Even the objective, if you want I can show you a pick of what the Trigger looks likes, and what happens in-game. Can someone help?
It looks like you have two units entering the region. Any Unit would trigger for both of those. You can use a variable to ensure that the transmissions only send once (see attached pic).
It's not working because you used a local variable. It just gets thrown out when the Trigger is done. Use a Global variable, or better yet, just turn the trigger off when it runs and it will stop responding to events.
Yours worked so it only appeared once, but after that I could keep doing it. So instead I just assigned a "Hero" to go to the Region, and right when he entered it moved the region.
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I've been trying to fix this for a couple of hours now. The start of my map is normal, it shows a quick camera view, and a message from a guy. Then to activate the first objective you have to walk into a region. Once that happens a little speech thing appears and then the objective appears. For some reason, when I step into the region to activate all of this. . . It creates two versions of everything. Even the objective, if you want I can show you a pick of what the Trigger looks likes, and what happens in-game. Can someone help?
@WraithChaser: Go
It looks like you have two units entering the region. Any Unit would trigger for both of those. You can use a variable to ensure that the transmissions only send once (see attached pic).
It's still not working and look at it now.
@WraithChaser: Go
It's not working because you used a local variable. It just gets thrown out when the Trigger is done. Use a Global variable, or better yet, just turn the trigger off when it runs and it will stop responding to events.
@MasterDinadan: Go
Yours worked so it only appeared once, but after that I could keep doing it. So instead I just assigned a "Hero" to go to the Region, and right when he entered it moved the region.