Is there a way to do an on-the-spot adjustment of an attach point on a model? I've noticed some models have some attachment points that just don't work
Example: The Zeratul model's "Target" attachment puts my projectile on his feet, whereas the Rory Swann model it places it in his armpit, for most other actors it puts it in the exact spot I want.
Basically, how do I make an on-the-fly tweak to those points on those actors?
I did...its not a trigger. The only thing that looked like it was this thing in the actor events called Set Attachment ...etc. There's one for position, rotation, and bearing, but either I'm doin it wrong or those aren't what I'm looking for.
SOp (Attachment) change the Attachment - Attachment Query - Methods to the desired attachment point (use model pereviewer to choose), you can combine with a (Local Offset) SOp to perfect the effect (changes location from attachment). In the Action actor set the Target - Impact/Launch - Site to what you want and the assosiated operations.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Is there a way to do an on-the-spot adjustment of an attach point on a model? I've noticed some models have some attachment points that just don't work
Example: The Zeratul model's "Target" attachment puts my projectile on his feet, whereas the Rory Swann model it places it in his armpit, for most other actors it puts it in the exact spot I want.
Basically, how do I make an on-the-fly tweak to those points on those actors?
@Mephs: Go
if unit type of unit == zeratul then do your stuff modified for zeratol else do your usual stuff
Can't think of anything easier right now, although I think you can actually save a variable onto a unit. May want to search the forums for that.
@Siaon: Go
I did...its not a trigger. The only thing that looked like it was this thing in the actor events called Set Attachment ...etc. There's one for position, rotation, and bearing, but either I'm doin it wrong or those aren't what I'm looking for.
@Mephs: Go
bump
nother bump
bump.
Rather, how do I change the attach point for say "Target" on an actor? That seems to be the problem. The attach points are screwy.
Nvm...looks like this requires a little work in 3ds max to set the attachment points properly.
SOp (Attachment) change the Attachment - Attachment Query - Methods to the desired attachment point (use model pereviewer to choose), you can combine with a (Local Offset) SOp to perfect the effect (changes location from attachment). In the Action actor set the Target - Impact/Launch - Site to what you want and the assosiated operations.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg