Sorry for being extremely late with such a question, but it has to do with symmetrical melee map making. A while ago I suggested the possibility of a bored programmer making some 3rd party thing to do it, but I was informed that there is in fact a way to "flip" your map symmetrically using GE.
-_-
Call me a noob but I cant find out how. I think it was sixen who explained... sorta.. but I didn't get it... anyway... I'm in the mood to produce hopefully good quality maps, and am not entirely sure on how people produce such perfectly symmetrical maps.. perhaps a small tutorial (as sad as that sounds) would be nice.
How do you go about making melee maps for those of you who do? Design half the map on a smaller scaled map and use some technique to mirror it and double map size? Start with a larger map and make half of it and flip it? idk... also... is that technique also applicable to things like doodads, minerals, gas, whatever?
A quick run through of your approach to making good melee maps would be nice.
Use the terrain tool, highlight your terrain like you would highlight icons on your desktop hit ctrl + c and use the pull down tab edit to flip it the way you want.
-Misu
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Sorry for being extremely late with such a question, but it has to do with symmetrical melee map making. A while ago I suggested the possibility of a bored programmer making some 3rd party thing to do it, but I was informed that there is in fact a way to "flip" your map symmetrically using GE.
-_-
Call me a noob but I cant find out how. I think it was sixen who explained... sorta.. but I didn't get it... anyway... I'm in the mood to produce hopefully good quality maps, and am not entirely sure on how people produce such perfectly symmetrical maps.. perhaps a small tutorial (as sad as that sounds) would be nice.
How do you go about making melee maps for those of you who do? Design half the map on a smaller scaled map and use some technique to mirror it and double map size? Start with a larger map and make half of it and flip it? idk... also... is that technique also applicable to things like doodads, minerals, gas, whatever?
A quick run through of your approach to making good melee maps would be nice.
Please and Thank you.
Use the terrain tool, highlight your terrain like you would highlight icons on your desktop hit ctrl + c and use the pull down tab edit to flip it the way you want.
-Misu