Is it possible to make a unit play its walk animation sequence instead of a Walk, Fast sequence when an ability or behavior is on? I'm trying to make the Predator and Marines do so, but have failed.
I've tried setting things in the Actor Event+, but to no avail. It is possible to set the default animations at the baselines+, however, but those can't be changed.
Aside from morphing the unit to another unit that uses an actor with different sets of baseline+, is there another way?
Thanks in advance.
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Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
You can edit the default "walk" animation and that is usually what people would respond here on sc2mapster.com, but hey, if you want to control it its much easier to just do it the way it should be done. So let me tell you how things work.
If you open the previewer (Ctrl+Shift+V), and select the marine (for example) and look at his animations you will see things like
each of these "Stand" animations are called "Animation Groups", it means that "Stand Ready" is a part of the "Stand" animation group.
So say you want your Marine to always play the animation subgroup "slow" you can do it by sending the actor message: "Animation Group Apply: Slow" if the timing is off just fix it for the specific animation. And if you want him to run again, just apply "(none)" as animation group.
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Is it possible to make a unit play its walk animation sequence instead of a Walk, Fast sequence when an ability or behavior is on? I'm trying to make the Predator and Marines do so, but have failed.
I've tried setting things in the Actor Event+, but to no avail. It is possible to set the default animations at the baselines+, however, but those can't be changed.
Aside from morphing the unit to another unit that uses an actor with different sets of baseline+, is there another way?
Thanks in advance.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
I would love to know this aswell! Setting a behavior to change baseline animations would be amazing!
I haven't tried it, but wouldn't a trigger with "Event: ability is used" and "Action: play animation - walk" work?
You can edit the default "walk" animation and that is usually what people would respond here on sc2mapster.com, but hey, if you want to control it its much easier to just do it the way it should be done. So let me tell you how things work.
If you open the previewer (Ctrl+Shift+V), and select the marine (for example) and look at his animations you will see things like
"Stand"
"Stand Dance"
"Stand Left"
"Stand Ready"
etc..
each of these "Stand" animations are called "Animation Groups", it means that "Stand Ready" is a part of the "Stand" animation group.
So say you want your Marine to always play the animation subgroup "slow" you can do it by sending the actor message: "Animation Group Apply: Slow" if the timing is off just fix it for the specific animation. And if you want him to run again, just apply "(none)" as animation group.