This has me puzzled. I have a Blink spell clone with the maximum allowed range that's supposed to act as a teleport to distant map points.
The problem is, you can click on unexplored areas. It will indeed trigger the teleport, but you will then blink in place. Considering you just spent 8 seconds in the prep 'cast' phase, you'd probably be slightly annoyed if this happens.
Is there a way to either make Blink work when cast at black fog or make it produce an immediate error when you attempt it?
It's a validator issue, blink has a HasVision validator (in the effect)
Where? I can't find this line to change anywhere. What the hell?
If you start a new map, go to the effects tab, find "Stalker - Blink (Teleport)", across from "Effect - Validators" you will see that it has NO validators by default.
There seems to be an issue with teleport effects in general. I made a teleport effect from scratch (not duplicating blink), disabled "Requires Target Vision" in the ability and had no validators and it still would not properly teleport into the fog of war - instead it would teleport to the nearest visible point in a line between the start and endpoints of the teleport effect.
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This has me puzzled. I have a Blink spell clone with the maximum allowed range that's supposed to act as a teleport to distant map points.
The problem is, you can click on unexplored areas. It will indeed trigger the teleport, but you will then blink in place. Considering you just spent 8 seconds in the prep 'cast' phase, you'd probably be slightly annoyed if this happens.
Is there a way to either make Blink work when cast at black fog or make it produce an immediate error when you attempt it?
@BrotherLaz: Go
Just a random idea, under the ability in the data editor look up the "Target Filters" and change "Visible" filter from "Required" to "Allowed"?
It's a validator issue, blink has a HasVision validator (in the effect)
Thanks! :)
Where? I can't find this line to change anywhere. What the hell?
If you start a new map, go to the effects tab, find "Stalker - Blink (Teleport)", across from "Effect - Validators" you will see that it has NO validators by default.
PLEASE HELP!
There seems to be an issue with teleport effects in general. I made a teleport effect from scratch (not duplicating blink), disabled "Requires Target Vision" in the ability and had no validators and it still would not properly teleport into the fog of war - instead it would teleport to the nearest visible point in a line between the start and endpoints of the teleport effect.