I'm working on a single-player RPG in which the player can control up to 4 heroes at a time (sort of like the campaign mission where you have Raynor, Tychus, Swann, and Stetman in the Zerg tunnels) and I can't decide what to do when a hero dies.
Here are the options I've come up with:
1. Dead is dead. The only option is to go back to the last save point (this one make the most sense to me, from a science point of view, but would make the game harder)
2. Some sort of item (medical nanobots, based on studying Zerg biology maybe?) which are very expensive and bring the hero back at something like 20% health and 0 energy (this doesn't make as much sense because it doesn't really fit with the Terran ideology)
3. Have other heroes pick up the body and take it back to a town, where something like #2 is done
4. The same Hero Death Prevention from the campaign. (probably the easiest to do, because the behavior is already there, but I think this might be a little overpowered)
So, I was wondering what the rest of you think would be best?
I'd say #5, have the characters not die, but become unconcious. If another character is around, he can get within a 2 range search and "revive" his ally. If this is not done within 60 seconds, the character dies.
I'd say #5, have the characters not die, but become unconcious. If
another character is around, he can get within a 2 range search and
"revive" his ally. If this is not done within 60 seconds, the character
I like the method used in the campaign and this method.