I'm not sure if there's a setting I'm missing, it's a Blizzard bug, or I'm just doing something wrong, but my game's lobbies won't auto-start when they fill up. I have no idea why, and it's caused several incidents already with AFK hosts tanking popularity. If anyone knows why this could be happening, I would really appreciate the help.
Lobby Delay represents the time that the lobby counts down after someone hits the start button. After further investigation, it seems this is a problem every map with computer players has. The game has to fill up with a number of humans equal to the number of players the game can hold in order to auto-start; Nexus Wars has no computer players so it does not encounter this problem. Not really sure how to work around this.
Edit: @Wolflisk - A name would be nice, I don't see any fields for it.
@wOlfLisK: Go
I'm pretty sure the solution to the problem, at this point, is just to figure out some way to hide computer players from the player count of the map, so that it can actually realize the game is full.
Do you need the computer players to be players? In my map, I have 2 computer players, players 7 and 8, and neither of them is a player or has a start location. I haven't set a controller of player 7 or 8 at all. This enables me to remove the computers from the lobby altogether. I realize this may not work in all maps, but thought I'd let you know.
I'm not exactly clear on what you did, but it sounds like you accomplished what I'm looking for. Does your game auto-start? Because I have no computer players visible in the lobby, but the game says it holds 12 when it holds 10 humans and doesn't auto-start. I only need the computers to conceal unit ownership; players do the actual controlling.
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I'm not sure if there's a setting I'm missing, it's a Blizzard bug, or I'm just doing something wrong, but my game's lobbies won't auto-start when they fill up. I have no idea why, and it's caused several incidents already with AFK hosts tanking popularity. If anyone knows why this could be happening, I would really appreciate the help.
every custom map I ever played, they dont auto start... its only melee games that seem to auto start..
edit: nvm it seems =D like Is said, was only going off all the ones I played =)
@Molsterr: Go
Nexus Wars auto-starts (or at least it did last time I checked), and my friends report several other custom games auto-starting.
It's in game variants. Not sure what the field is called, but it's pretty self explanatory :)
Could be wrong, but I went to take a peak after this last guys post
Map>Game Variants> Click add, Seect (Game) Lobby Delay> Set value to 0 ? thats my guess?
@Molsterr: Go
Lobby Delay represents the time that the lobby counts down after someone hits the start button. After further investigation, it seems this is a problem every map with computer players has. The game has to fill up with a number of humans equal to the number of players the game can hold in order to auto-start; Nexus Wars has no computer players so it does not encounter this problem. Not really sure how to work around this.
Edit: @Wolflisk - A name would be nice, I don't see any fields for it.
This is what i meant.
@wOlfLisK: Go I'm pretty sure the solution to the problem, at this point, is just to figure out some way to hide computer players from the player count of the map, so that it can actually realize the game is full.
@Myndful: Go
Do you need the computer players to be players? In my map, I have 2 computer players, players 7 and 8, and neither of them is a player or has a start location. I haven't set a controller of player 7 or 8 at all. This enables me to remove the computers from the lobby altogether. I realize this may not work in all maps, but thought I'd let you know.
@SquarelyCircle: Go
I'm not exactly clear on what you did, but it sounds like you accomplished what I'm looking for. Does your game auto-start? Because I have no computer players visible in the lobby, but the game says it holds 12 when it holds 10 humans and doesn't auto-start. I only need the computers to conceal unit ownership; players do the actual controlling.