I am making a map where each player builds on their own little island, and then perodically everyone is transported into an arena to fight.
The problem I'm having is the AI doesn't build right ... they are convinced they are on an island and therfore they all build mass air units and transport units and don't build very much ground forces.
Is there a way I can trick the AI into thinking its a normal ground battle so they don't all fast tech to transport units and air?
Anyway...You could program your own AI with triggers but..I really don't know of a way to do what you said. It might be possible since there are a lot of AI trigger functions, but I don't know any specifics.. You might be able to connect the islands but then block them somehow with rocks or something so the AI would think it was ground.
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Hey! Thanks for the warm welcome. This seems like the place to be for sc2editor help. I will be posting my map soon, as I need help beta testing. I am just putting the finishing touches on it now, and this AI thing is just one of the outstanding issues.
Thanks for the quick responce. I was afraid of that. I was hopeing for an "easy way" before I try what you suggest, or just cut AI out of the game completely. Having the computer players is just a perk, not totally necessary. Also, having AI players seems to lag the game/computer. Heard of that?
Thanks again, I open to any other ideas if anyone has them.
You could examine the trigger libs for AI and see where the part to detect an island come from. I havent tried replacing AI libs so i have no idea how to.
Another work around would be not to make an island but instead restrict movement by region or by other means using trigger
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Hi,
I am making a map where each player builds on their own little island, and then perodically everyone is transported into an arena to fight.
The problem I'm having is the AI doesn't build right ... they are convinced they are on an island and therfore they all build mass air units and transport units and don't build very much ground forces.
Is there a way I can trick the AI into thinking its a normal ground battle so they don't all fast tech to transport units and air?
Thanks!
Hey its your first post! Welcome to sc2mapster!
Anyway...You could program your own AI with triggers but..I really don't know of a way to do what you said. It might be possible since there are a lot of AI trigger functions, but I don't know any specifics.. You might be able to connect the islands but then block them somehow with rocks or something so the AI would think it was ground.
Hey! Thanks for the warm welcome. This seems like the place to be for sc2editor help. I will be posting my map soon, as I need help beta testing. I am just putting the finishing touches on it now, and this AI thing is just one of the outstanding issues.
Thanks for the quick responce. I was afraid of that. I was hopeing for an "easy way" before I try what you suggest, or just cut AI out of the game completely. Having the computer players is just a perk, not totally necessary. Also, having AI players seems to lag the game/computer. Heard of that?
Thanks again, I open to any other ideas if anyone has them.
D~
Sounds cool! Welcome to mapster!
You could examine the trigger libs for AI and see where the part to detect an island come from. I havent tried replacing AI libs so i have no idea how to.
Another work around would be not to make an island but instead restrict movement by region or by other means using trigger