I've seen this mentioned in a couple other threads but I haven't really been able to get a grasp on it. I want to change where an attack is launched from (or attached to) for a basic projectile weapon. I've gathered that it has to do with Action Actors but the data fields for these things are a bit overwhelming to me. If someone could explain the basics of using these things I'm sure I could figure out other stuff I may need.
The Missile Field of the Action Actor has to contain the ID (not the name!) of your Missile Actor. It seems this field has no dropdown menu yet where you can choose the actor so you have to fill in the ID yourself.
The Launch Attachment Query + Field defines the attachments for the actor and links to one or multiple Attach Methods. I dont know if it is just my editor but I cannot delete anything from this filed - only change or add new ones so be careful what you add ;).
You need to add an actor event to the Event Field too, so it is created when your weapon is fired (the missile effect is created).
There is also the effectLaunch Token which links to the missile effect but I dont know if you have to change that too. The other fields are responsible for attaching more effects (impact explosions, weapon nozzle, effects if the units fires from within a container (bunker), ...) or sounds.
Try to add your missile to an existing unit first by copying such an action and changing the Missile Field and the Event Field (and maybe the Token).
Can you please show this with some Screenshots or an step-by-step Tutorial?
I know, for persons that worked already with the WC3 editor all this stuff must be kinda logical but to me its hell on earth!! hehe
But I want to learn how to make maps, I just need some good Tutorials to learn how the Editor is build up and how everything is connected to each other!
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I've seen this mentioned in a couple other threads but I haven't really been able to get a grasp on it. I want to change where an attack is launched from (or attached to) for a basic projectile weapon. I've gathered that it has to do with Action Actors but the data fields for these things are a bit overwhelming to me. If someone could explain the basics of using these things I'm sure I could figure out other stuff I may need.
The Missile Field of the Action Actor has to contain the ID (not the name!) of your Missile Actor. It seems this field has no dropdown menu yet where you can choose the actor so you have to fill in the ID yourself.
The Launch Attachment Query + Field defines the attachments for the actor and links to one or multiple Attach Methods. I dont know if it is just my editor but I cannot delete anything from this filed - only change or add new ones so be careful what you add ;).
You need to add an actor event to the Event Field too, so it is created when your weapon is fired (the missile effect is created).
There is also the effectLaunch Token which links to the missile effect but I dont know if you have to change that too. The other fields are responsible for attaching more effects (impact explosions, weapon nozzle, effects if the units fires from within a container (bunker), ...) or sounds.
Try to add your missile to an existing unit first by copying such an action and changing the Missile Field and the Event Field (and maybe the Token).
blizz can't be serious, how should we be abled to create custom units like this.. ?!
Can you please show this with some Screenshots or an step-by-step Tutorial?
I know, for persons that worked already with the WC3 editor all this stuff must be kinda logical but to me its hell on earth!! hehe But I want to learn how to make maps, I just need some good Tutorials to learn how the Editor is build up and how everything is connected to each other!