Hey guys. The forum that i was originally at sucks at answering Anything and fails at being useful..Soo.. Now i'm here!
Alot of the threads I made there were left to die without much being answered. Lemme just go and grab some of the things that I didnt get answered and throw them here!
Thanks~
- - -
Technical(advanced)
1. How do I disable the camera from moving from a spot when the mouse hits the edge of the screen? (Mouse, Camera, Screen)
1.Conditions: All while keeping the mouse free to move and the camera free to navigate using arrow keys.
2. How do I disable the camera from moving when I press space-bar after receiving a mini-map ping?
2.Notes: Lock Screen does not prevent this.
3. How do I reference other maps when setting the next map after the current map ends?
3.Example: When creating the trigger "Set Next Map", All I see is "current Map". How do I reference a separate map?
4. Is it possible to save a map in its current state and reload it at a selected time?
4. Example: The party leaves the world map, saves the world map, sets next room, (Cave), finished in cave and loads world map data.
Camera Systems(Query)
1. I have tried multiple camera systems and have learned alot about the triggers However what is the single best way to create a Third Person View?
1.Conditions: I require control over the mouse and User Interface still avaliable. It must be able to scroll in and out.
2. For Camera: How do I reduce, or nullify, the lag I recieve when pointing the camera array at a large section of map?
2.Example: 256x256, lower left looking at top right, Here be (dr)lag(ons)
3. What are some general concerns/things not to do when messing with cameras that can make it terribly buggy?
4. Do I really need multiple cameras or can I just use the default camera? Limiting Data is relative to Load time~
Data Editor(Query and Technical Assault)
1. Is there a way to change the color/hue/gradient of a unit in the Data Editor?
1. Answered by (Anonymous) "In the events of the actor make an event with its event being UnitBirth and action being set tintcolor"
2. Is there a way to put a cost on the MOVE ability? I have searched however it seems impossible.
2. Notes: Every time a unit moves, it drains energy (As Cloak) In Example: A Chess or Tactics game where energy is spent to cross the board
3. How do I take away upgrades? As in...When a player researches upgrades, a trigger or Data would remove them with a certain action...
3. Answered by (Anonymous) "There's a set upgrade action. If that doesn't work then you can create a separate upgrade that does the opposite of the original upgrade and just upgrade that to undo it."
3. Additional Data by (Anonymous) "Can't you simply delete the upgrade datas?"
4. How do I make a unit create (x) amount of missles with each attack that all attack individually?
4. Example: In Starcraft 1 we call this stacking photocannons. it made a nice looking beam of shots, i want to recreate this but without stacking.
4. Answered by(Anonymous) "For the stacked photon cannon effect, just remove the weapon cooldown, or make it very small. "
Terrain(General 'wut' s )
1. Is it possible to copy terrain from one map onto another? I did a lot of work with terrain and this certain map but have decided to scrap it and rework it from the ground up.
1. And/Or: Is it possible to copy/Paste terrain on the same map?
1. Answered by (Anonymous) "You can copy and paste terrain, but it's really buggy right now. Just go to the terrain layer and if you have a tool selected, hit escape. Then drag a box around what you want to copy, and hit control + C. then control + V to paste. I believe doodads are the same, but you can't copy both at the same time."
2. Same question regarding Doodads.
1+2 BONUS: Together, Terrain AND doodads?
3. F*cking Bridges, How do THEY work??? /reference lost to most
3. Notes: Right, How do i make a cross-able bridge, also for underneath
4. Oh Man Blizzard, teasing us with "Underground" Starcraft Ghost scenes. So...How do we do them?
4. wait: Oh god, it isn't fancy camera tricks is it...?
Data+Trigger(Fun Times)
1. How easy would it be to create a Ship, insides+Command Consoles that require Button pressing to move a ship around, activate shields- Load ammunitions and ect ect?
1. Continued: A 4 player venture that would require utmost teamwork to navigate the Stars (THE WAY IT SHOULD BE!)
2.Has the old "Burrow underground, oh look its a whole new area" Gotten easier to perform? I assume I can track when burrow is activated, but as I questioned earlier, underground..is it easier to synthesize?
2. Answered by (Anonymous) "You can detect when a unit burrows, so when that happens you could move the unit to a section of the map that represents the underground and then you can order the unit that burrowed to unburrow. "
3. Multiplayer Shooter. . . Possible?
4. Max players in a map? No, really..Maximum players..like 64? 100? (dont say 8. . .): )
4. Answer by (Anonymous) "Max players is 16 human, and up to 32 total. So you can have 16 human players and 16 computers, or 1 human and 31 computers. However, max om bnet2 at the moment is 4v4, I believe. That limit should disappear after release."
- - -
1. Using a Copy of guardian shield: I want to add armor from using the ability however cannot find where to do so. every attempt ends with no change in any stat.
(SOLVED: Remember to match up your data in the editor, I was not using my copied Guardian Shield Behavior...CHECK YOUR DATA!)
2. How do I change the hue of a unit? HDR..Color..What if i wanted an all Red Zergling or a pitch Black Battlecruiser
(SOLVED? Without Modelling change this seems unreasonable)
3. Changing Map size mid-edit..just to go over some notes: Nothing happens when I try to do this
(SOLVED: Im an idiot. Does the map sizes seem a little small to anyone else?)
5. I want one of my Hero units to have a Trail of after-images when he walks or performs an action (attacking, fapping, whatever) How do i go about this?
7. Wind/Rain/Lightning: Are these use-able at this time? Everytime i place one nothing usually happens...
8. I noticed there was a Civilian "Blimp" in the Doodads, leaving me to think it was rejected as a unit and put there. Can Doodads models be used as actor models?
9. Has anyone started working on a cleaned up editor? Yes, i know Blizzard MIGHT~ clean it up but i think its fine the way it is.
10. How do I place Items on the map? this eludes me...I have items and I need to give them away~
11. Are we able to directly transfer over Warcraft Models to Starcraft? Alot of them are really nice.
12. I tested a "third person shooter" and it was terribly laggy. Does anyone know why this is? How do they get their game so lag-free?
13. Just a side question, Has anyone played Tribes? I am fully certain we can recreate Tribes in the SC editor for online FPS action.
14. Are we able to take unit models apart..Like Tank Turrets and heads and such..? Scythe Armed Zealots or perhaps Immortal Turretted Tanks..?
15. Is there a way to reverse an animation and use that? Example: Warping in image, using that for Blink ability out..except reversed.
15.B. Also is there a way to delay someone from Blinking back into existence? IE: Start Blinkout, wait 1 second, Unit appears in BlinkIn in desired location.
- - -
Hey, i didnt want to turn here but it looks like i must:
I gave one of my ground Units the ability of the Phoenix: Gravity Warp or something.
It seems there is a built in behavior that makes the unit stop moving and attacking. is this a spell timer or just the way the behavior makes me?
Final: I wish to turn it off, giving my g-unit the freedom to continue to fight after using it.
- - -
I'm swapping around textures for my map but...alot of stuff just wont show up. it doesnt even do anything.. the strange part is its all manmade tilesets (templefloor/metal/concrete)
what am i doing wrong? Is it because i have 4 wall types instead of 2?
((Extended...))
I mean that I would place it in my 'Terrain Texture Set's' as a custom tileset.
Tarsonic Dirt
Bel Shir Brush
Bel Shir Grass Dark
Korhal 5
Braxis Alpha Metal Detail
Tarsonis Dirt Rough
These 6 currently all work just fine... I am able to place them on my map with no problems whatsoever. When i add:
Tarsonis Concrete or...Anything else Braxis tileset, they just act like i am not performing an action. I click and drag as i would a regular brush stroke but nothing happens..not even an action..its not even invisible as if the file was wrong. Nothing happens, nothing at all. that is what i mean.
- - -
How do change it so That when the mouse hits the edge of the screen it doesnt scroll...But still allow for the camera to follow a unit?
- - -
When i lock the camera, but a unit outside of the camera gets attacked and a get a minimap ping, I am able to hit spacebar and force the camera to the minimap ping..how do I stop this from happening?
- - -
Well, thats all the topics from the other forum that i needed help with... Let's see how well you guys respond! I'm very curious about this editor and have ALOT i need to get done..thanks!
I would suggest spending more time in the editor. Although someone could go through and answer all your questions, it seems like you are asking someone to basically construct an entire game type for you.
In a simple answer: "yes" it's possible to do almost everything you asked. The problem is that most people that ask questions require someone else to go and try to find the answer out in the editor themselves. So you should go tinker around with some of your questions. In programming there is always an infinite amount of possibilities to get your desired result. So go try and find one way to do each. And if you have a question ask 1 question if you are stuck on something and do it one step at a time.
2. How do I change the hue of a unit? HDR..Color..What if i wanted an all Red Zergling or a pitch Black Battlecruiser (SOLVED? Without Modelling change this seems unreasonable)
is pretty simple. add a unit birth > set tint color to your actor
Because I need to gain some credibility (:P), I will go through and see what I can do. However, do not expect a lot of answers - I'll just point you to the right direction :)
1. How do I disable the camera from moving from a spot when the mouse hits the edge of the screen? (Mouse, Camera, Screen)
1.Conditions: All while keeping the mouse free to move and the camera free to navigate using arrow keys.
You would probably do something involving the
SetCameraBounds
trigger.
Set the bounds to the current spot, so the player cannot move at the initialization, then free movement when a player presses the arrow keys. Relock when he/she releases the arrow key(s).
1. I have tried multiple camera systems and have learned alot about the triggers However what is the single best way to create a Third Person View?
1.Conditions: I require control over the mouse and User Interface still avaliable. It must be able to scroll in and out.
There is no single best way. However, I have made my own way where all three conditions are met. It is currently not yet ready for release, though I could provide some help to creating a similar system. I am simply hesitant to release it before it is complete.
4. Do I really need multiple cameras or can I just use the default camera? Limiting Data is relative to Load time~
Depends what you are doing. Apparently multiple cameras are useful for cutscenes, repeatedly returning to a set view, etc. However, using the default camera would be for general gameplay view. I do not think that limiting the amount of cameras will significantly decrease the load time, however.
2. Is there a way to put a cost on the MOVE ability? I have searched however it seems impossible.
2. Notes: Every time a unit moves, it drains energy (As Cloak) In Example: A Chess or Tactics game where energy is spent to cross the board
I would assume you would like this ability to be an instantaneous move as well, because of the example you have provided (Chess). Copy the "Blink" ability from the Stalker. However, in Tactics games, it would probably not be instantaneous. To achieve this, a similar effect would be used, but you would have to move it a bit at a time or simply order it to move somewhere.
Doing this with the default right-click is probably not possible, as the game seperates this as smart-click. However, you could probably make a custom trigger that activates every time a player presses the right mouse button that moves it... etc.
3. How do I take away upgrades? As in...When a player researches upgrades, a trigger or Data would remove them with a certain action...
3. Answered by (Anonymous) "There's a set upgrade action. If that doesn't work then you can create a separate upgrade that does the opposite of the original upgrade and just upgrade that to undo it."
3. Additional Data by (Anonymous) "Can't you simply delete the upgrade datas?"
1. Is it possible to copy terrain from one map onto another? I did a lot of work with terrain and this certain map but have decided to scrap it and rework it from the ground up.
1. And/Or: Is it possible to copy/Paste terrain on the same map?
1. Answered by (Anonymous) "You can copy and paste terrain, but it's really buggy right now. Just go to the terrain layer and if you have a tool selected, hit escape. Then drag a box around what you want to copy, and hit control + C. then control + V to paste. I believe doodads are the same, but you can't copy both at the same time."
4. Oh Man Blizzard, teasing us with "Underground" Starcraft Ghost scenes. So...How do we do them?
4. wait: Oh god, it isn't fancy camera tricks is it...?
Nope. I don't know how to do underground, but I do know there's a tutorial for going into buildings. I guess you could make underground a big building? Entering buildings.
1. How easy would it be to create a Ship, insides+Command Consoles that require Button pressing to move a ship around, activate shields- Load ammunitions and ect ect?
1. Continued: A 4 player venture that would require utmost teamwork to navigate the Stars (THE WAY IT SHOULD BE!)
Very easy. What? I don't know.. Do you have a difficulty scale that I can use to measure that?
2.Has the old "Burrow underground, oh look its a whole new area" Gotten easier to perform? I assume I can track when burrow is activated, but as I questioned earlier, underground..is it easier to synthesize?
2. Answered by (Anonymous) "You can detect when a unit burrows, so when that happens you could move the unit to a section of the map that represents the underground and then you can order the unit that burrowed to unburrow. "
The
Camera-SetCameraBounds
action would help you here once again. Also you can drop the unit from the sky using triggers that change the height of the unit.
4. Max players in a map? No, really..Maximum players..like 64? 100? (dont say 8. . .): )
4. Answer by (Anonymous) "Max players is 16 human, and up to 32 total. So you can have 16 human players and 16 computers, or 1 human and 31 computers. However, max om bnet2 at the moment is 4v4, I believe. That limit should disappear after release."
1. Using a Copy of guardian shield: I want to add armor from using the ability however cannot find where to do so. every attempt ends with no change in any stat.
(SOLVED: Remember to match up your data in the editor, I was not using my copied Guardian Shield Behavior...CHECK YOUR DATA!)
2. How do I change the hue of a unit? HDR..Color..What if i wanted an all Red Zergling or a pitch Black Battlecruiser (SOLVED? Without Modelling change this seems unreasonable)
Same as the above colour changing method. What's the difference between these two questions?
3. Changing Map size mid-edit..just to go over some notes: Nothing happens when I try to do this (SOLVED: Im an idiot. Does the map sizes seem a little small to anyone else?)
5. I want one of my Hero units to have a Trail of after-images when he walks or performs an action (attacking, fapping, whatever) How do i go about this?
7. Wind/Rain/Lightning: Are these use-able at this time? Everytime i place one nothing usually happens...
I haven't done this yet, but I'd assume they do work. They are effects, meaning that they will probably not work in the Map Editor, but only in the game.
8. I noticed there was a Civilian "Blimp" in the Doodads, leaving me to think it was rejected as a unit and put there. Can Doodads models be used as actor models?
Umm.. I think they left it that way for a reason. However, if you want to use it as an actor model, find the model that the Doodad is referencing, and refer to that when creating your Actor.
15.B. Also is there a way to delay someone from Blinking back into existence? IE: Start Blinkout, wait 1 second, Unit appears in BlinkIn in desired location.
Yes. Data Editor. You'd need a few more Effects for Blink, however.
I'm swapping around textures for my map but...alot of stuff just wont show up. it doesnt even do anything.. the strange part is its all manmade tilesets (templefloor/metal/concrete)
what am i doing wrong? Is it because i have 4 wall types instead of 2?
((Extended...))
I mean that I would place it in my 'Terrain Texture Set's' as a custom tileset.
Tarsonic Dirt
Bel Shir Brush
Bel Shir Grass Dark
Korhal 5
Braxis Alpha Metal Detail
Tarsonis Dirt Rough
These 6 currently all work just fine... I am able to place them on my map with no problems whatsoever. When i add: Tarsonis Concrete or...Anything else Braxis tileset, they just act like i am not performing an action. I click and drag as i would a regular brush stroke but nothing happens..not even an action..its not even invisible as if the file was wrong. Nothing happens, nothing at all. that is what i mean.
<<quote>>
You want a custom tileset? I'm confused.
- - -
<<quote 98021>>
How do change it so That when the mouse hits the edge of the screen it doesnt scroll...But still allow for the camera to follow a unit?
- - - When i lock the camera, but a unit outside of the camera gets attacked and a get a minimap ping, I am able to hit spacebar and force the camera to the minimap ping..how do I stop this from happening?
Hey guys. The forum that i was originally at sucks at answering Anything and fails at being useful..Soo.. Now i'm here!
Alot of the threads I made there were left to die without much being answered. Lemme just go and grab some of the things that I didnt get answered and throw them here!
Thanks~
- - -
Technical(advanced)
1. How do I disable the camera from moving from a spot when the mouse hits the edge of the screen? (Mouse, Camera, Screen)
1.Conditions: All while keeping the mouse free to move and the camera free to navigate using arrow keys.
2. How do I disable the camera from moving when I press space-bar after receiving a mini-map ping?
2.Notes: Lock Screen does not prevent this.
3. How do I reference other maps when setting the next map after the current map ends?
3.Example: When creating the trigger "Set Next Map", All I see is "current Map". How do I reference a separate map?
4. Is it possible to save a map in its current state and reload it at a selected time?
4. Example: The party leaves the world map, saves the world map, sets next room, (Cave), finished in cave and loads world map data.
Camera Systems(Query)
1. I have tried multiple camera systems and have learned alot about the triggers However what is the single best way to create a Third Person View?
1.Conditions: I require control over the mouse and User Interface still avaliable. It must be able to scroll in and out.
2. For Camera: How do I reduce, or nullify, the lag I recieve when pointing the camera array at a large section of map?
2.Example: 256x256, lower left looking at top right, Here be (dr)lag(ons)
3. What are some general concerns/things not to do when messing with cameras that can make it terribly buggy?
4. Do I really need multiple cameras or can I just use the default camera? Limiting Data is relative to Load time~
Data Editor(Query and Technical Assault)
1. Is there a way to change the color/hue/gradient of a unit in the Data Editor?
1. Answered by (Anonymous) "In the events of the actor make an event with its event being UnitBirth and action being set tintcolor"
2. Is there a way to put a cost on the MOVE ability? I have searched however it seems impossible.
2. Notes: Every time a unit moves, it drains energy (As Cloak) In Example: A Chess or Tactics game where energy is spent to cross the board
3. How do I take away upgrades? As in...When a player researches upgrades, a trigger or Data would remove them with a certain action...
3. Answered by (Anonymous) "There's a set upgrade action. If that doesn't work then you can create a separate upgrade that does the opposite of the original upgrade and just upgrade that to undo it."
3. Additional Data by (Anonymous) "Can't you simply delete the upgrade datas?"
4. How do I make a unit create (x) amount of missles with each attack that all attack individually?
4. Example: In Starcraft 1 we call this stacking photocannons. it made a nice looking beam of shots, i want to recreate this but without stacking.
4. Answered by(Anonymous) "For the stacked photon cannon effect, just remove the weapon cooldown, or make it very small. "
Terrain(General 'wut' s )
1. Is it possible to copy terrain from one map onto another? I did a lot of work with terrain and this certain map but have decided to scrap it and rework it from the ground up.
1. And/Or: Is it possible to copy/Paste terrain on the same map?
1. Answered by (Anonymous) "You can copy and paste terrain, but it's really buggy right now. Just go to the terrain layer and if you have a tool selected, hit escape. Then drag a box around what you want to copy, and hit control + C. then control + V to paste. I believe doodads are the same, but you can't copy both at the same time."
2. Same question regarding Doodads.
1+2 BONUS: Together, Terrain AND doodads?
3. F*cking Bridges, How do THEY work??? /reference lost to most
3. Notes: Right, How do i make a cross-able bridge, also for underneath
4. Oh Man Blizzard, teasing us with "Underground" Starcraft Ghost scenes. So...How do we do them?
4. wait: Oh god, it isn't fancy camera tricks is it...?
Data+Trigger(Fun Times)
1. How easy would it be to create a Ship, insides+Command Consoles that require Button pressing to move a ship around, activate shields- Load ammunitions and ect ect?
1. Continued: A 4 player venture that would require utmost teamwork to navigate the Stars (THE WAY IT SHOULD BE!)
2.Has the old "Burrow underground, oh look its a whole new area" Gotten easier to perform? I assume I can track when burrow is activated, but as I questioned earlier, underground..is it easier to synthesize?
2. Answered by (Anonymous) "You can detect when a unit burrows, so when that happens you could move the unit to a section of the map that represents the underground and then you can order the unit that burrowed to unburrow. "
3. Multiplayer Shooter. . . Possible?
4. Max players in a map? No, really..Maximum players..like 64? 100? (dont say 8. . .): )
4. Answer by (Anonymous) "Max players is 16 human, and up to 32 total. So you can have 16 human players and 16 computers, or 1 human and 31 computers. However, max om bnet2 at the moment is 4v4, I believe. That limit should disappear after release."
- - -
1. Using a Copy of guardian shield: I want to add armor from using the ability however cannot find where to do so. every attempt ends with no change in any stat.
(SOLVED: Remember to match up your data in the editor, I was not using my copied Guardian Shield Behavior...CHECK YOUR DATA!)
2. How do I change the hue of a unit? HDR..Color..What if i wanted an all Red Zergling or a pitch Black Battlecruiser (SOLVED? Without Modelling change this seems unreasonable)
3. Changing Map size mid-edit..just to go over some notes: Nothing happens when I try to do this (SOLVED: Im an idiot. Does the map sizes seem a little small to anyone else?)
5. I want one of my Hero units to have a Trail of after-images when he walks or performs an action (attacking, fapping, whatever) How do i go about this?
7. Wind/Rain/Lightning: Are these use-able at this time? Everytime i place one nothing usually happens...
8. I noticed there was a Civilian "Blimp" in the Doodads, leaving me to think it was rejected as a unit and put there. Can Doodads models be used as actor models?
9. Has anyone started working on a cleaned up editor? Yes, i know Blizzard MIGHT~ clean it up but i think its fine the way it is.
10. How do I place Items on the map? this eludes me...I have items and I need to give them away~
11. Are we able to directly transfer over Warcraft Models to Starcraft? Alot of them are really nice.
12. I tested a "third person shooter" and it was terribly laggy. Does anyone know why this is? How do they get their game so lag-free?
13. Just a side question, Has anyone played Tribes? I am fully certain we can recreate Tribes in the SC editor for online FPS action.
14. Are we able to take unit models apart..Like Tank Turrets and heads and such..? Scythe Armed Zealots or perhaps Immortal Turretted Tanks..?
15. Is there a way to reverse an animation and use that? Example: Warping in image, using that for Blink ability out..except reversed.
15.B. Also is there a way to delay someone from Blinking back into existence? IE: Start Blinkout, wait 1 second, Unit appears in BlinkIn in desired location.
- - -
Hey, i didnt want to turn here but it looks like i must:
I gave one of my ground Units the ability of the Phoenix: Gravity Warp or something.
It seems there is a built in behavior that makes the unit stop moving and attacking. is this a spell timer or just the way the behavior makes me?
Final: I wish to turn it off, giving my g-unit the freedom to continue to fight after using it.
- - -
I'm swapping around textures for my map but...alot of stuff just wont show up. it doesnt even do anything.. the strange part is its all manmade tilesets (templefloor/metal/concrete)
what am i doing wrong? Is it because i have 4 wall types instead of 2?
((Extended...))
I mean that I would place it in my 'Terrain Texture Set's' as a custom tileset.
Tarsonic Dirt
Bel Shir Brush
Bel Shir Grass Dark
Korhal 5
Braxis Alpha Metal Detail
Tarsonis Dirt Rough
These 6 currently all work just fine... I am able to place them on my map with no problems whatsoever. When i add: Tarsonis Concrete or...Anything else Braxis tileset, they just act like i am not performing an action. I click and drag as i would a regular brush stroke but nothing happens..not even an action..its not even invisible as if the file was wrong. Nothing happens, nothing at all. that is what i mean.
- - -
How do change it so That when the mouse hits the edge of the screen it doesnt scroll...But still allow for the camera to follow a unit?
- - - When i lock the camera, but a unit outside of the camera gets attacked and a get a minimap ping, I am able to hit spacebar and force the camera to the minimap ping..how do I stop this from happening?
- - -
Well, thats all the topics from the other forum that i needed help with... Let's see how well you guys respond! I'm very curious about this editor and have ALOT i need to get done..thanks!
Feeeeel the Bump!
would it be easier if each question was it's own thread?
@Xesh: Go
I would suggest spending more time in the editor. Although someone could go through and answer all your questions, it seems like you are asking someone to basically construct an entire game type for you.
In a simple answer: "yes" it's possible to do almost everything you asked. The problem is that most people that ask questions require someone else to go and try to find the answer out in the editor themselves. So you should go tinker around with some of your questions. In programming there is always an infinite amount of possibilities to get your desired result. So go try and find one way to do each. And if you have a question ask 1 question if you are stuck on something and do it one step at a time.
Yes! Perfect. This is exactly what i expected from this website...yess..hmmnn..
Thankyou . . *Reads* ehtravecks.
May we stand as one in the future.
2. How do I change the hue of a unit? HDR..Color..What if i wanted an all Red Zergling or a pitch Black Battlecruiser (SOLVED? Without Modelling change this seems unreasonable)
is pretty simple. add a unit birth > set tint color to your actor
Because I need to gain some credibility (:P), I will go through and see what I can do. However, do not expect a lot of answers - I'll just point you to the right direction :)
Technical(advanced)
You would probably do something involving the
trigger.
Set the bounds to the current spot, so the player cannot move at the initialization, then free movement when a player presses the arrow keys. Relock when he/she releases the arrow key(s).
Same as above - locking the camera bounds to a point will prevent the screen from moving.
I have not explored this yet. Might get back to you on this.
Don't really understand you. The answer would be yes though, it is possible. How is another story.
Camera Systems(Query)
There is no single best way. However, I have made my own way where all three conditions are met. It is currently not yet ready for release, though I could provide some help to creating a similar system. I am simply hesitant to release it before it is complete.
You mean when there's a large amount of stuff on the screen? That's not possible - there's too much stuff on the screen.
Turning down your graphics settings might help though :P
None that I have found so far.
Depends what you are doing. Apparently multiple cameras are useful for cutscenes, repeatedly returning to a set view, etc. However, using the default camera would be for general gameplay view. I do not think that limiting the amount of cameras will significantly decrease the load time, however.
Data Editor(Query and Technical Assault)
Yes, of course. Anything can be done.
What? What did you expect? You asked if there's a way...
Fine.. check out this guide: Changing unit colour.
I would assume you would like this ability to be an instantaneous move as well, because of the example you have provided (Chess). Copy the "Blink" ability from the Stalker. However, in Tactics games, it would probably not be instantaneous. To achieve this, a similar effect would be used, but you would have to move it a bit at a time or simply order it to move somewhere.
Doing this with the default right-click is probably not possible, as the game seperates this as smart-click. However, you could probably make a custom trigger that activates every time a player presses the right mouse button that moves it... etc.
3. Answered by (Anonymous) "There's a set upgrade action. If that doesn't work then you can create a separate upgrade that does the opposite of the original upgrade and just upgrade that to undo it."
3. Additional Data by (Anonymous) "Can't you simply delete the upgrade datas?"
4. Answered by(Anonymous) "For the stacked photon cannon effect, just remove the weapon cooldown, or make it very small. "
Either the above answer, or you could create a beam attack (similar to the sentry, I hear).
Terrain(General 'wut' s )
1. Answered by (Anonymous) "You can copy and paste terrain, but it's really buggy right now. Just go to the terrain layer and if you have a tool selected, hit escape. Then drag a box around what you want to copy, and hit control + C. then control + V to paste. I believe doodads are the same, but you can't copy both at the same time."
I don't know.
Nope. I don't know how to do underground, but I do know there's a tutorial for going into buildings. I guess you could make underground a big building? Entering buildings.
Data+Trigger(Fun Times)
Very easy. What? I don't know.. Do you have a difficulty scale that I can use to measure that?
2. Answered by (Anonymous) "You can detect when a unit burrows, so when that happens you could move the unit to a section of the map that represents the underground and then you can order the unit that burrowed to unburrow. "
The
action would help you here once again. Also you can drop the unit from the sky using triggers that change the height of the unit.
Anything's possible.
4. Answer by (Anonymous) "Max players is 16 human, and up to 32 total. So you can have 16 human players and 16 computers, or 1 human and 31 computers. However, max om bnet2 at the moment is 4v4, I believe. That limit should disappear after release."
- - -
(SOLVED: Remember to match up your data in the editor, I was not using my copied Guardian Shield Behavior...CHECK YOUR DATA!)
Same as the above colour changing method. What's the difference between these two questions?
Tell us something we didn't know ;)
Edit the
Actor
in Data Editor.
I haven't done this yet, but I'd assume they do work. They are effects, meaning that they will probably not work in the Map Editor, but only in the game.
Umm.. I think they left it that way for a reason. However, if you want to use it as an actor model, find the model that the Doodad is referencing, and refer to that when creating your Actor.
The current editor's fine. However, I believe there are several .galaxy Editors in progress already.
Haven't worked with items yet.
Use a converter. They are different formats, therefore, you must change the format.
Camera update eats up a lot of time, as well as Camera far-clip.
No, but you can probably do it.
Probably. Export a file and get to work on it with a 3D modeling program.
Not that I know of. I am still trying to do this so that I can make my unit walk backwards.
Yes. Data Editor. You'd need a few more Effects for Blink, however.
- - -
So what do you want the Graviton Beam ability thing to do? Just make it float?
- - -
Already answered.
holy crap, i left this thread to die, what are you people doing here!?
anyway, lemme look over what was said..
Hey, dont leave that terrain question unanswered, thats my most pressing question!
Um..thanks, sorry, these posts were pulled from another forum where i had to repeatedly ask certain things to get any response (which i didnt)
glad you were here to help, thankyou. Using this new knowledge I will continue to Forge Forward.
OH, is it possible to make a unit Completely WHITE?
Currently impossible > Link.
You cannot walk both over and under a "terrain" at the moment.
Yes. There are a few tutorials out there on how to change unit tint. I imagine you just max the tint in all three colours (RGB?) and it'd be white.
No.. Not that terrain question..
My Tilesets wont appear, they wont do anything..
and..max RGB gives me the basic units colors, not white- clear..clean. pure from any discoloration- this is why i ask