I asked this question in a thread, but I can't remember the thread name, nor where I posted it. I even used Search and I couldn't find it.
Anyway, I wanted to know how you can put dependencies within a mod in order to avoid the four-dependency limit. For example, I want the campaign dependencies for my mod which has Kheldrun in it, but I can't add that to another map that has all 4 standard dependencies in it already. But I heard you could have the campaign (or any) dependencies WITHIN a mod. How do you do that?
Mods don't import dependencies for other maps that use them.
If you want campaign stuff, just use Liberty (mod) and Liberty (campaign). You don't need the other two.
I read that they could do so actually. I just don't know how to do it. Someone (I forgot who, maybe it was s3rius) mentioned putting a dependency within a mod.
Anyway, thanks for responding, though, I was waiting a long time for someone to respond. :)
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I asked this question in a thread, but I can't remember the thread name, nor where I posted it. I even used Search and I couldn't find it.
Anyway, I wanted to know how you can put dependencies within a mod in order to avoid the four-dependency limit. For example, I want the campaign dependencies for my mod which has Kheldrun in it, but I can't add that to another map that has all 4 standard dependencies in it already. But I heard you could have the campaign (or any) dependencies WITHIN a mod. How do you do that?
@AegisRunestone: Go
Mods don't import dependencies for other maps that use them. If you want campaign stuff, just use Liberty (mod) and Liberty (campaign). You don't need the other two.
I read that they could do so actually. I just don't know how to do it. Someone (I forgot who, maybe it was s3rius) mentioned putting a dependency within a mod.
Anyway, thanks for responding, though, I was waiting a long time for someone to respond. :)