Check how other actors call the attack animation. Where you see attack for animation you change it to spell. You haven't found it for Nova actor because that animation isn't used by anything the unit does.
I've got her to play the animation now. However, after she does it, if I tell her to move right away she doesn't go into her running animation right away, and instead kind of slides along the ground in the last frame of the melee attack animation for a short bit.
I've tried adding an Abil.Nova.SourceCastStop - AnimBracketStopSpell to the list of events on Nova's Unit Actor, but it doesnt seem to do anything.
Awesome, that did the trick. Now there's still one more thing that needs fixing.
At the moment even if a valid target is not selected, if I click on the terrain with the ability cursor she'll move over to the designated area and do the animation. Any ideas?
Hey guys,
So I'm trying to give my Nova hero unit a melee attack, but I'm having problems hooking up the animation.
If you load Nova up in the Previewer she definitely has a melee attack, titled simply Spell, where she slashes with a red lightsaber-looking thing.
I'm having trouble getting this hooked up correctly though. I don't see this spell anywhere in Actors. Any help would be much appreciated.
-peace
-peace, brother!
@iWaNN: Go
?
Check how other actors call the attack animation. Where you see attack for animation you change it to spell. You haven't found it for Nova actor because that animation isn't used by anything the unit does.
@SoulFilcher: Go
I've got her to play the animation now. However, after she does it, if I tell her to move right away she doesn't go into her running animation right away, and instead kind of slides along the ground in the last frame of the melee attack animation for a short bit.
I've tried adding an Abil.Nova.SourceCastStop - AnimBracketStopSpell to the list of events on Nova's Unit Actor, but it doesnt seem to do anything.
@numark79: Go Try UnitMovementUpdate.Nova.Walk. just like she has for the snipe animation, and for event set AnimClear Spell.
@SoulFilcher: Go
Awesome, that did the trick. Now there's still one more thing that needs fixing.
At the moment even if a valid target is not selected, if I click on the terrain with the ability cursor she'll move over to the designated area and do the animation. Any ideas?
@numark79: Go
ah nm i think i figured it out, adding a Validator to my Effect seemed to do the trick.