Is there any way to change lighting of melee map? I know how to change lighting by using trigger but map doesn't meet melee requirements if I change lighting that way.
Basicly I just like to get my map brighter, default lighting seems too dark for it. Im using Mar Sara textures.
Does changing the default lighting for a tileset via the lighting editor change the map type to custom?
In any case, whether or not the map is "custom" or "melee" has no actual effect as far as I can tell, its your game variants that define "Melee" and "Custom" modes in the lobby screen.
I just figured out that thing about you posted. So I agree that "melee" or "custom" type doesn't really matter.
My actual problem at the moment is that even if I test my map with "custom" settings lighting doesn't work.
Im testing my map with ugly green light so that I just see is my lightning working at all. Green light works when I test my map by clicking test button from map editor but when I test it in game lighting doesn't work. (And yes im using custom settings)
I don't propably get the idea of lighting and "tilesets". If I change lighting of "Mara Sara" for example does it overwrite original "Mara Sar" values? (I don't want to accidentaly overwrite any original values) At the moment im using custom tileset which is actually copy of "Mar Sara" but only except is that I have changed from Global-tab ambient color to green.
Can you also answer what actually happens when I press Data -> Generate Lighting Map? Is it necessary step while making custom lighting?
As you can see I'm newbie at all Starcraft2 mechanics. I figured out quickly how to do nice looking terrain for example because of Starcraft1 experince of map making.
I have watched and readed some tutorials about lighting but those haven't really answered to my questions. I propably miss some big basic things.
If you know some good tutorial that explains very basics of lighting it would be great.
To actually change lighting on your map you either need to change it with a trigger, or go into the data editor, go to Terrain Texture Sets, find the texture set your map is based on (your tileset), and look for lighting in there. Then change that to whatever you want. I don't remember if it's necessary, but you might or might not have to close and reopen your map (File>Close) to get it to show up.
As far as I know, Generate Lighting Map isn't necessary, but I'm no expert. All I can say is that I've never seen a use for it.
You won't ever permanently overwrite the original values, but it may in some cases be hard to get back to the default values for your particular map. If you change Mar Sara tileset, that just essentially makes a copy of Mar Sara and changes the copy.
Maybe your video settings are set too low to notice the subtler effects of lighting? Most lighting changes don't have any effect unless your shader settings are set to high or ultra.
I've done custom lighting to my melee map, and without it, it would look like crap. It also works published.
I changed the lighting for my tileset, which overwrites it naturally, but you can easily copy-paste the original lighting from another map that has the default lighting.
Generate Lighting Map do create darker and deeper shadows on my map, but I havn't tested on other maps or other lighting settings. Unfortunately, it seems to make the shadows for curtains (vision blockers - grass on my map) much too protruding and I don't know how to adjust those shadows.
Thanks for answers again but I figured out by myself what was the problem :)
I'm was playing my map at wrong game type. I have to use "Melee" setting not "Custom". (Sorry RileyStarcraft) Thats a bit confusing because map editor gives message like:
"Map type for 'E:/Pelit/StarCraft II/Maps/Terhonator/Terhonator's First.SC2Map' has changed to 'Custom' (see Map > Map Status for details)"
So seems like that when I press Test document from editor it uses all Melee settings, am I right?
I have just added one more action into triggers - other 4 are default settings for any map:
EVENTS:
Game - Map initialization
ACTIONS:
Environment - Set lighting to Terhonator, blending over 0.0 seconds
Melee - Set melee starting resources for all players
Melee - Create melee starting units for all players
Melee - Start the melee AI for all computer players
Melee - Set default melee options for all players
"Terhonator" is name of my custom lighting, this could be "Mar Sara" or anything else too. Just click red "light" word on bottom of window. Easiest way to find your custom lighting is select it from "None" category. I don't know do u need something special triggers for night/day cycle lightning but at least this works for my green test light.
I have tested my map as "Custom" and "Melee" and now it works on both settings.
Hope this helps people who got problem with lighting!
Hey.
Is there any way to change lighting of melee map? I know how to change lighting by using trigger but map doesn't meet melee requirements if I change lighting that way.
Basicly I just like to get my map brighter, default lighting seems too dark for it. Im using Mar Sara textures.
Does changing the default lighting for a tileset via the lighting editor change the map type to custom?
In any case, whether or not the map is "custom" or "melee" has no actual effect as far as I can tell, its your game variants that define "Melee" and "Custom" modes in the lobby screen.
Ok... thank you.
I just figured out that thing about you posted. So I agree that "melee" or "custom" type doesn't really matter.
My actual problem at the moment is that even if I test my map with "custom" settings lighting doesn't work.
Im testing my map with ugly green light so that I just see is my lightning working at all. Green light works when I test my map by clicking test button from map editor but when I test it in game lighting doesn't work. (And yes im using custom settings)
I don't propably get the idea of lighting and "tilesets". If I change lighting of "Mara Sara" for example does it overwrite original "Mara Sar" values? (I don't want to accidentaly overwrite any original values) At the moment im using custom tileset which is actually copy of "Mar Sara" but only except is that I have changed from Global-tab ambient color to green.
Can you also answer what actually happens when I press Data -> Generate Lighting Map? Is it necessary step while making custom lighting?
As you can see I'm newbie at all Starcraft2 mechanics. I figured out quickly how to do nice looking terrain for example because of Starcraft1 experince of map making.
I have watched and readed some tutorials about lighting but those haven't really answered to my questions. I propably miss some big basic things.
If you know some good tutorial that explains very basics of lighting it would be great.
To actually change lighting on your map you either need to change it with a trigger, or go into the data editor, go to Terrain Texture Sets, find the texture set your map is based on (your tileset), and look for lighting in there. Then change that to whatever you want. I don't remember if it's necessary, but you might or might not have to close and reopen your map (File>Close) to get it to show up.
As far as I know, Generate Lighting Map isn't necessary, but I'm no expert. All I can say is that I've never seen a use for it.
You won't ever permanently overwrite the original values, but it may in some cases be hard to get back to the default values for your particular map. If you change Mar Sara tileset, that just essentially makes a copy of Mar Sara and changes the copy.
Maybe your video settings are set too low to notice the subtler effects of lighting? Most lighting changes don't have any effect unless your shader settings are set to high or ultra.
I've done custom lighting to my melee map, and without it, it would look like crap. It also works published. I changed the lighting for my tileset, which overwrites it naturally, but you can easily copy-paste the original lighting from another map that has the default lighting.
Generate Lighting Map do create darker and deeper shadows on my map, but I havn't tested on other maps or other lighting settings. Unfortunately, it seems to make the shadows for curtains (vision blockers - grass on my map) much too protruding and I don't know how to adjust those shadows.
Thanks for answers again but I figured out by myself what was the problem :)
I'm was playing my map at wrong game type. I have to use "Melee" setting not "Custom". (Sorry RileyStarcraft) Thats a bit confusing because map editor gives message like:
"Map type for 'E:/Pelit/StarCraft II/Maps/Terhonator/Terhonator's First.SC2Map' has changed to 'Custom' (see Map > Map Status for details)"
So seems like that when I press Test document from editor it uses all Melee settings, am I right?
I have just added one more action into triggers - other 4 are default settings for any map:
"Terhonator" is name of my custom lighting, this could be "Mar Sara" or anything else too. Just click red "light" word on bottom of window. Easiest way to find your custom lighting is select it from "None" category. I don't know do u need something special triggers for night/day cycle lightning but at least this works for my green test light.
I have tested my map as "Custom" and "Melee" and now it works on both settings.
Hope this helps people who got problem with lighting!
My post above is a bit confusing while I'm was testing and writing at the same time. Anyway that trigger part of text is working on my map at least.
I'm not sure what was wrong earlier when lighting didn't worked on custom settings. Now it just works :) On melee, custom, published etc.