Hey, I'm trying to figure out how to make a "barricade" type unit object. I've played around with the model/actor and attachments, but I can't seem to get it working. Basically, I want to get a security fence morphed in with a sandbag and barrier doodad. Combined, they look a bit like what I'm trying to achieve without using an out of editor modeler.
Im not sure exactly how you wanted it to work, but you could try to make the security fence into a unit and make a trigger that kills the sandbag doodads in front of it when it dies, or make one of the sandbags a unit and give it an appropriate footprint for your barricade and make the fence / other sandbags die when the sandbag unit dies.
I actually thought about this and tried it. The problem I found is that I'd have to associate triggers with the
unit, which can be tricky if players in my game make several barricades. There'd be too many variables
for every player that puts down a barricade.
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Hey, I'm trying to figure out how to make a "barricade" type unit object. I've played around with the model/actor and attachments, but I can't seem to get it working. Basically, I want to get a security fence morphed in with a sandbag and barrier doodad. Combined, they look a bit like what I'm trying to achieve without using an out of editor modeler.
Is there any way to do this?
Im not sure exactly how you wanted it to work, but you could try to make the security fence into a unit and make a trigger that kills the sandbag doodads in front of it when it dies, or make one of the sandbags a unit and give it an appropriate footprint for your barricade and make the fence / other sandbags die when the sandbag unit dies.
@tjw_90: Go
I actually thought about this and tried it. The problem I found is that I'd have to associate triggers with the unit, which can be tricky if players in my game make several barricades. There'd be too many variables for every player that puts down a barricade.