Hi guys,
maybe a simple question: Can I create a requirement like "Player 1/2/3/..." in the Data-editor?
Sense behind it is, that I have 1 Building for all players, but every player can build other units.
Thank you.
I had a similar issue where I wanted a structure to build based upon the player's race, which they select at start up. The workaround that I used was that I put a research upgrade requirement on every ability. At game initialization, I researched the upgrades for the players depending on their race with a trigger. So for me, I had the requirements "is Terran", "is Protoss", and "is Zerg". For you, you'd need the requirements "is Player 1", "is Player 2", ect.
Hi guys, maybe a simple question: Can I create a requirement like "Player 1/2/3/..." in the Data-editor? Sense behind it is, that I have 1 Building for all players, but every player can build other units. Thank you.
@Anarcy: Go
I had a similar issue where I wanted a structure to build based upon the player's race, which they select at start up. The workaround that I used was that I put a research upgrade requirement on every ability. At game initialization, I researched the upgrades for the players depending on their race with a trigger. So for me, I had the requirements "is Terran", "is Protoss", and "is Zerg". For you, you'd need the requirements "is Player 1", "is Player 2", ect.
Ah, thank you for your idea. That might work fine, I'll try :)