I've got some towers that have morph abilites, but after using their morph abilities, their turrets don't work - they don't rotate properly or turn to face the targets. Anyone observed similar behavior and know of a fix?
e: I've traced the problem to the fact that the Turret Enable actor event for a unit does not fire after a morph ability which seems to be a bug.
What's driving me absolutely nuts is the fact that the Spine Crawler works - but absolutely no other turrets do post-morph. And yet the actor events for the spine crawler turret are identical to all the others, I can't find any relevant differences.
I've got some towers that have morph abilites, but after using their morph abilities, their turrets don't work - they don't rotate properly or turn to face the targets. Anyone observed similar behavior and know of a fix?
e: I've traced the problem to the fact that the Turret Enable actor event for a unit does not fire after a morph ability which seems to be a bug.
What's driving me absolutely nuts is the fact that the Spine Crawler works - but absolutely no other turrets do post-morph. And yet the actor events for the spine crawler turret are identical to all the others, I can't find any relevant differences.