I've made some cool 1v1 maps (and one 2v2) and need players to blow each other up on it
Would like feed back both good and bad, and any (tasteful :P )suggestions would be welcome.
Also if you have an epic match i would love to see the replay.
They are all published on EU Bnet server so just open SC2 and type Archi - in the search, pick an Archi map and play or look at the map list below and then search for tham map on Bnet.
If your not on the EU server then you can Download and play from the map list below:
So, the screenies look nice :) It'd be good though if i can get a top-down view of the map, showing starting locations as well. I'm pretty decent at spotting things like that which would make the maps unbalanced for certain races/matchups.
Im pretty sure youve got such pictures in the threads about the specific maps, but just attaching the pictures to your first or next post would be nice and save me time :)
I also organized tournaments (There are some time problems with the group i work with for that), and once i start again (Which im planning on as soon as i can. First need a new comp, headset, and have to talk to the head of the Intostarcraft group) i'll consider your maps for the map pool if they're good :) I'll also see whether i can play a few 1v1s on them with my friends. :) If anyone else feels like 1v1ing on those maps on EU, PM me with a time (Preferably 1-2 hours ahead at least) and i'll see whether i can manage :)
EDIT: Checked out the topdowns of all maps individually... First, your terraining skills are awesome.
Second, i'd only play the last 3 maps. The other maps have it way too easy for siege tanks, mutas or zerglings or even all three.
The last three are absolutely awesome though :)
So, the screenies look nice :) It'd be good though if i can get a top-down view of the map, showing starting locations as well. I'm pretty decent at spotting things like that which would make the maps unbalanced for certain races/matchups.
Im pretty sure youve got such pictures in the threads about the specific maps, but just attaching the pictures to your first or next post would be nice and save me time :)
I also organized tournaments (There are some time problems with the group i work with for that), and once i start again (Which im planning on as soon as i can. First need a new comp, headset, and have to talk to the head of the Intostarcraft group) i'll consider your maps for the map pool if they're good :) I'll also see whether i can play a few 1v1s on them with my friends. :) If anyone else feels like 1v1ing on those maps on EU, PM me with a time (Preferably 1-2 hours ahead at least) and i'll see whether i can manage :)
EDIT: Checked out the topdowns of all maps individually... First, your terraining skills are awesome.
Second, i'd only play the last 3 maps. The other maps have it way too easy for siege tanks, mutas or zerglings or even all three.
The last three are absolutely awesome though :)
Thread has been updated to include top down map views aswell.
Just to add a note about the trees in my maps - The troops can travel between the trees, the trees become transparent when you send troops behind them so not to obscure your view, but line of sight penalties effect units within and looking to the trees. Air units and units on a higher level can look down into the trees giving full vision. Ground units can look up through the trees and see air units. It gets pretty tactical using the trees and works well on the Psy-land map. Good for hiding your Ghost Academy in as well, so not to be so easily spotted. If you get a chance, tell me what you think of that attribute on that map.
Thanks for your input on the balances of the maps. Do you see a balance issue on the Psy-land map also? Looking at the earlier maps again I can see what you mean, but not so much on the Psy-land map. If you have a chanve to elaborate on that one a little bit that would be really helpful for future maps.
I've made some cool 1v1 maps (and one 2v2) and need players to blow each other up on it
Would like feed back both good and bad, and any (tasteful :P )suggestions would be welcome. Also if you have an epic match i would love to see the replay.
They are all published on EU Bnet server so just open SC2 and type Archi - in the search, pick an Archi map and play or look at the map list below and then search for tham map on Bnet. If your not on the EU server then you can Download and play from the map list below:
In order of First made to last made:
Archi - Sky Scraper Square - http://www.sc2mapster.com/maps/sky-scraper-square-1-0/
Archi - Temple Valley - http://www.sc2mapster.com/maps/valley-farmed/
Archi - Psy-Land - http://www.sc2mapster.com/maps/psy-land/
Archi - Money Pit - http://www.sc2mapster.com/maps/money-pit/
Archi - Station X59 - http://www.sc2mapster.com/maps/station-x59/
Archi - The Spiral - http://www.sc2mapster.com/maps/archi-spiral/
Archi - Warzone - http://www.sc2mapster.com/maps/archi-warzone/
Archi - Sacred Step - http://www.sc2mapster.com/maps/archi-sacred-step/
Archi - Highlands - http://www.sc2mapster.com/maps/archi-highlands/
What ever you think of them, shout about it in the thread.
My aim is to produce something that people would play on again and again and maybe even used in tornements.
GG and hope to see some feedback soon
So, the screenies look nice :) It'd be good though if i can get a top-down view of the map, showing starting locations as well. I'm pretty decent at spotting things like that which would make the maps unbalanced for certain races/matchups.
Im pretty sure youve got such pictures in the threads about the specific maps, but just attaching the pictures to your first or next post would be nice and save me time :)
I also organized tournaments (There are some time problems with the group i work with for that), and once i start again (Which im planning on as soon as i can. First need a new comp, headset, and have to talk to the head of the Intostarcraft group) i'll consider your maps for the map pool if they're good :) I'll also see whether i can play a few 1v1s on them with my friends. :) If anyone else feels like 1v1ing on those maps on EU, PM me with a time (Preferably 1-2 hours ahead at least) and i'll see whether i can manage :)
EDIT: Checked out the topdowns of all maps individually... First, your terraining skills are awesome.
Second, i'd only play the last 3 maps. The other maps have it way too easy for siege tanks, mutas or zerglings or even all three.
The last three are absolutely awesome though :)
Thread has been updated to include top down map views aswell.
Just to add a note about the trees in my maps - The troops can travel between the trees, the trees become transparent when you send troops behind them so not to obscure your view, but line of sight penalties effect units within and looking to the trees. Air units and units on a higher level can look down into the trees giving full vision. Ground units can look up through the trees and see air units. It gets pretty tactical using the trees and works well on the Psy-land map. Good for hiding your Ghost Academy in as well, so not to be so easily spotted. If you get a chance, tell me what you think of that attribute on that map.
Thanks for your input on the balances of the maps. Do you see a balance issue on the Psy-land map also? Looking at the earlier maps again I can see what you mean, but not so much on the Psy-land map. If you have a chanve to elaborate on that one a little bit that would be really helpful for future maps.
how do you put maps on battle.net
@Ronron645: Go
and help me need steps