Gee, thanks asswipe. Answering a few questions doesn't mean you can act like a dick.
Anyone in the mood to walk me through it? I played around with the settings but all I can ever get is a slightly tilted or too-tilted unit. If I do hold position, it stops having an animation, and if I uncheck it, the unit starts rotating sporadically. I remember doing this in WE, so I just figured it wouldn't be too much harder in GE.
I guess you're talking about permanently rotating it so that it would be running around on it's head. The easiest way to do this seems to be by adding a Host Site Operation to the marine actor. Make a new Site Operation (Explicit Rotation), set the ID to something that you'll remember, and change these fields.
Forward = (0.000000,-1.000000,0.000000) | Changes "forward" from the unit's PoV to it's current forward.
Is Local = Enabled | If this is not enabled the unit will be stuck in the set rotation
Up = (0.000000,0.000000,-1.000000) | Changes "up" from the unit's PoV to the opposite of the unit's current "up" e.i. down.
Once you're done setting up the site operation, go to the actor of the unit that you want to turn upside down. Scroll down to the field called "Host Site Operations - Operations" and enter the ID for your site operation. If there's already a site operation entered just put yours after the excisting one and separate them with space. This is what it should look like if you called the site operation "UpsideDown" and add it to the medivac:
Host Site Operations - Operations | UpsideDown
The "up" Vector in this image would be the blue arrow (x=0,y=0,z=1), while the green arrow (0,-1,0) is the "forward" vector.
What you want to do is keeping the forward vector as it is (0,-1,0),
and changing the direction of the up vector to (1,0,0) (= to the left) or (-1,0,0) (=to the right).
Afaik you need to use a site operation, since the SetRotation actor message is canceled when the unit moves.
Is it possible?
http://forums.sc2mapster.com/development/map-development/1751-rotate-an-actor-like-feet-pointing-up/#p9
@SystemSe7en: Go
lol. topic's even on the first page of threads.
It's kinda like... I feel as if I've answered how to alter unit / building cost & build-times so many times
@xenrathe: Go
Gee, thanks asswipe. Answering a few questions doesn't mean you can act like a dick.
Anyone in the mood to walk me through it? I played around with the settings but all I can ever get is a slightly tilted or too-tilted unit. If I do hold position, it stops having an animation, and if I uncheck it, the unit starts rotating sporadically. I remember doing this in WE, so I just figured it wouldn't be too much harder in GE.
I feel you bro, I replied the original post to do a step by step so hopefully we can get help soon :)
The "up" Vector in this image would be the blue arrow (x=0,y=0,z=1), while the green arrow (0,-1,0) is the "forward" vector.
What you want to do is keeping the forward vector as it is (0,-1,0),
and changing the direction of the up vector to (1,0,0) (= to the left) or (-1,0,0) (=to the right).
Afaik you need to use a site operation, since the SetRotation actor message is canceled when the unit moves.
Rugvip,
Can you create an example map so we can see? Thanks!
Very charming.
Cause you asked so nicely here's an example map:
Thanks mate!