So here's my problem.
In my map I'm having the Helios crash at the beginning, but the problem I'm having is that the wrecked version which I would like to remain in game is facing from bottom left to top right with the crash line, I have tried everything I could find / think of but I cant get the unit to rotate. The only space for the crash is to have it come from bottom right to top left, effectively I need to flip the model.
If anyone has any ideas that could help me with this you shall be rewarded with gratitude, and a E-cookie ^_^.
If anyone has any ideas it would be greatly appreciated, once I have this worked out I'll just need to set a few data things and I'll be able to finish the map.
It just looks wrong atm with the way the ship is crashing and the final crash zone.
So here's my problem. In my map I'm having the Helios crash at the beginning, but the problem I'm having is that the wrecked version which I would like to remain in game is facing from bottom left to top right with the crash line, I have tried everything I could find / think of but I cant get the unit to rotate. The only space for the crash is to have it come from bottom right to top left, effectively I need to flip the model. If anyone has any ideas that could help me with this you shall be rewarded with gratitude, and a E-cookie ^_^.
Bumpity
If anyone has any ideas it would be greatly appreciated, once I have this worked out I'll just need to set a few data things and I'll be able to finish the map. It just looks wrong atm with the way the ship is crashing and the final crash zone.
Never mind, I made some creative use of units / doodads to create the illusion it got bumped the way it needed to for the crash sites final display