As the title says, i need some help getting this to work.
Just some extra details
1. My game is like a hero arena, where you pick your hero and it spawns in at a certain point on the map.
-----
Event
Any Unit gains an experience level
Local variables
none
conditions
none
Actions
Environment - Create Ghost - Nuke Calldown on (triggering unit) from (triggering unit)
UI- Create a thor-Reborn complete alert for player 1 with text ((Triggeringplayer) + etc....)
Text Tag - Create a text tag with text "LEVEL UP!" for (All Players) using a font size of 24, at (Position of triggering unit) height offset etc.....
---
The problem is when a unit level ups, nothing happens. And i mean literally nothing, i tried putting a debugger action so it would print out "UnitGainsLevel Runs" but that didnt even display meaning the trigger event didnt even run.
If anyone has a better idea of how to do this i would greatly appreciate it, thanks in advance!
EDIT: Alright i managed to get the level up text to display, still a no go on the other two things
"UI- Create a thor-Reborn complete alert for player 1 with text ((Triggeringplayer) + etc....)" I'm not sure what this is trying to do so I can't help there, but the reason the ghost nuke calldown isn't working is because it requires you select a ghost. That's what the "from (triggering unit)" is, it's asking for you to select the ghost or unit calling down the ability
Under normal circumstances you would be correct. But awkward enough the effect still plays even if i dont specify the other triggering unit. Could be a glitch, but either way it worked for my benefit.
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As the title says, i need some help getting this to work.
Just some extra details 1. My game is like a hero arena, where you pick your hero and it spawns in at a certain point on the map.
-----Event Any Unit gains an experience level
Local variables none
conditions none
Actions Environment - Create Ghost - Nuke Calldown on (triggering unit) from (triggering unit)
UI- Create a thor-Reborn complete alert for player 1 with text ((Triggeringplayer) + etc....)
Text Tag - Create a text tag with text "LEVEL UP!" for (All Players) using a font size of 24, at (Position of triggering unit) height offset etc.....
---The problem is when a unit level ups, nothing happens. And i mean literally nothing, i tried putting a debugger action so it would print out "UnitGainsLevel Runs" but that didnt even display meaning the trigger event didnt even run.
If anyone has a better idea of how to do this i would greatly appreciate it, thanks in advance!
EDIT: Alright i managed to get the level up text to display, still a no go on the other two things
@afire007: Go
"UI- Create a thor-Reborn complete alert for player 1 with text ((Triggeringplayer) + etc....)" I'm not sure what this is trying to do so I can't help there, but the reason the ghost nuke calldown isn't working is because it requires you select a ghost. That's what the "from (triggering unit)" is, it's asking for you to select the ghost or unit calling down the ability
@Pinworm45: Go
Under normal circumstances you would be correct. But awkward enough the effect still plays even if i dont specify the other triggering unit. Could be a glitch, but either way it worked for my benefit.