So I have a map I'm working on and I'm trying to test my 10 units with 10 morphs each (so I guess that totals 100 morphs). The morphs all work. Everything is fine and dandy, except that the effing loader WONT start when I try and boot up all 10 at once. It gets to 95% and just stays there indefinitely. It doesn't crash. It just does nothing...
I'm not editor genius or anything, but I don't feel like 100 morphs is all that much for the engine to handle when it can handle a big ass RPG map with a million triggers. What's the deal? I can get up to 5 units with it not stopping at the 95% mark, 6 stops it for like 5-10 sec, and 7+ doesn't work.
I haven't done any triggers yet. I'm still working on the data editor. I could theoretically have an infinite loop for one of my morphs in the events for an actor... I'm pretty sure I checked them all though. I followed this guide http://forums.sc2mapster.com/development/map-development/881-morphing-buildings-guide/ except applied it to units instead of buildings.
EDIT: I think I just published my map. I called it Darknuke's First Map Testing. You can see my code in there.
So I have a map I'm working on and I'm trying to test my 10 units with 10 morphs each (so I guess that totals 100 morphs). The morphs all work. Everything is fine and dandy, except that the effing loader WONT start when I try and boot up all 10 at once. It gets to 95% and just stays there indefinitely. It doesn't crash. It just does nothing...
I'm not editor genius or anything, but I don't feel like 100 morphs is all that much for the engine to handle when it can handle a big ass RPG map with a million triggers. What's the deal? I can get up to 5 units with it not stopping at the 95% mark, 6 stops it for like 5-10 sec, and 7+ doesn't work.
You need to be more specific if you need help from people. Posting your map, screenshot or how you create your morph could be good
I'm no pro in any way with the sc2 editor, yet :), but it seems like you may have an infinite loop somewhere.
I would recomment checking your triggers for any coding issues. Something like "while(1==1) do x" is an example.
Hope it helps.
@MrFizher: Go
I haven't done any triggers yet. I'm still working on the data editor. I could theoretically have an infinite loop for one of my morphs in the events for an actor... I'm pretty sure I checked them all though. I followed this guide http://forums.sc2mapster.com/development/map-development/881-morphing-buildings-guide/ except applied it to units instead of buildings.
EDIT: I think I just published my map. I called it Darknuke's First Map Testing. You can see my code in there.
@Darknuke1987: Go
bump. anyone have any ideas? =/... I still can't figure it out =(
Find the source. Disable all the units, see if there's still a problem, add one unit, check again, etc.