are you trying to use a unit you made cancel a queue in the bunker?
if so there are a couple things you can do. when the unit selects a structure to kill the queue, use the Clear Action/Build/Research/Train Queue commands. and that should cancel the queues for your selected structer.
p.s. make sure your bunker has a queue and your cancel command is correct
yeah i have my queue and the cancel bottom working, i can cancel manual, but what action shoud i use, because it seems like the clear thing it just for AI's :/
as it is for now, when you train a unit (from your bunker) it instanly gets into your bunker, so when you reach the maximum bunker cap, then i hide the bottom for traning units and hopfully clear there queue so they cant train anymore units.
hey im trying so cancel a unit queue, but it dosent seem to be working, here is the action im useing to cancel it with
Unit - Activate Ability cooldowns on ability Cancel on unit Bunker [19.50, 19.50]
(the bunker can train units, i have also set up the cancel bottom in the command cards)
are you trying to use a unit you made cancel a queue in the bunker?
if so there are a couple things you can do. when the unit selects a structure to kill the queue, use the Clear Action/Build/Research/Train Queue commands. and that should cancel the queues for your selected structer.
p.s. make sure your bunker has a queue and your cancel command is correct
yeah i have my queue and the cancel bottom working, i can cancel manual, but what action shoud i use, because it seems like the clear thing it just for AI's :/
What does your ability do?? Explain what you want your ability to actually do.
as it is for now, when you train a unit (from your bunker) it instanly gets into your bunker, so when you reach the maximum bunker cap, then i hide the bottom for traning units and hopfully clear there queue so they cant train anymore units.
i think you would say something like if bunker cap is reached, pause bunker queue, then clear it.
yeah i could ofcorse go with food prodoction, but again it kinda cheep solution
You can try disabling the ability if the bunker is full then re-enable it when it looses a unit/one gets out