This is how I currently have the Medivac unit setup:
Field Medic
Ability - Abilities + (Medivac - Heal|Stop|Move)
Ability - Command Card + ():((Move|Stop|Hold Position|Patrol|Attack|Scan-Move|Heal)):((Ability Command|Ability Command|Ability Command|Ability Command|Ability Command|Ability Command|Ability Command)):((Move|Stop|Hold Position|Patrol|Attack|Scan-Move|Heal)):((||||||)):((None|None|None|None|None|None|None)):((||||||)):((||||||)):((Disabled|Disabled|Disabled|Disabled|Disabled|Disabled|Disabled)):((Disabled|Disabled|Disabled|Disabled|Disabled|Disabled|Disabled)):((0|0|0|0|0|0|2)):((0|1|2|3|4|4|0))
Behavior - Behaviors +
Combat - Weapons +
Cost - Repair Resource (100|100|0|0)
Movement - Acceleration 2.3125
Movement - Collide Ground, Unused (Land 09)
Movement - Deceleration 0
Movement - Inner Radius 0.375
Movement - Pathing Footprint
Movement - Pathing Footprint - Dead
Movement - Pathing Footprint - Placement
Movement - Plane Array Ground
Movement - Radius 0.75
Movement - Radius - Dead 0
Movement - Separation Radius 0.375
Movement - Speed 2.25
Movement - Turning Rate 999.8437
Stats - Cargo Size 0
Stats - Energy Maximum 200
Stats - Energy Regeneration Rate 0.5625
Stats - Energy Starting Amount 200
Stats - Facing 270.000000
Stats - Life Armor 3
Stats - Life Armor Level 0
Stats - Life Maximum 150
Stats - Life Regeneration Rate 0.5
Stats - Life Starting Amount 150
Stats - Race Terran
Stats - Score - Kill 600
Stats - Score - Lost 0
Stats - Score - Produce 300
Stats - Shield Armor 0
Stats - Shield Armor Level 0
Stats - Shield Maximum 0
Stats - Shield Regeneration Rate 0
Stats - Shield Starting Amount 0
Stats - Sight Radius 11
Stats - Supplies -2
UI - Equipment Array +
UI - Fidget + (0|100|0):30.0000:10.0000:90:90
UI - Fog Visibility Hidden
UI - Height 0
UI - Kill Display Default
UI - Life Armor Name Terran Ship Plating
UI - Minimap Radius 0.75
UI - Occlusion Height 0.75
UI - Shield Armor Name
UI - Tooltip Priority 0
Unit - Attributes Armored, Mechanical
Unit - Flags Turnable, Movable, Cannot Be Clicked, Cannot Be Highlighted, No Tooltip, Prevent Destroy, Use Line of Sight, Kill Credit, Show Resources
Unit - Name Medic
Unit - Vision Height 0
The above settings does in fact make the unit travel on the ground and even look like a ground unit, but the unit's pathing is messed up. Like if you issue the medivac to move up a hill, instead of going around, it will just run into the wall and like try to fly over it...
How do I make it act just like a ground unit, as in the pathing/ai ?
This is how I currently have the Medivac unit setup:
The above settings does in fact make the unit travel on the ground and even look like a ground unit, but the unit's pathing is messed up. Like if you issue the medivac to move up a hill, instead of going around, it will just run into the wall and like try to fly over it...
How do I make it act just like a ground unit, as in the pathing/ai ?
@Zero0018: Go
Switch the mover to ground, turn on advanced values if it's not showing up. (Unit/Movement - Mover)
Wow thanks. Apparently I didn't have the show advanced values displaying! Thanks a bunch it's fixed