First let's say how it looks in game. Player gets first cinematic, and then he gets control of units and objective is created. Then he must walk through some canyon to meet with ghost. If any of his units reach certain location another cinematic starts. There should albo be change in objectives. Last objective should be marked as completed and new one should be made.
And that is not working. Last objective doesnt change while game randomly makes 1-5 new objectives (duplicates it).
What is wrong here? Is game duplicating it cause more than one unit entered the location?
Is brake function what i think it is (breaking the trigger so it wont run again)?
Another question i have is i remember in SC1 editor there was a "switch" trigger.
You made trigger one and then used "set swtich x to true", then made another trigger with condition "switch x = true". it was really helpful. Is there something like that here?
Thanks for help!
[EDIT]
One more question - how to set sky in the map? - i've found that (environment - set background).
Yet another one - i set the map reveal level to black mask and its fine. But when my units are walking close to the cliffs they can see whats above (not exactly see, but they reveal whats above). I dont want them to do that i want cliffs to remain black mask. What should i do?
No idea man, i'm having problems with the objectives too, mine hide but after i add a new one, it never appears and the objective sound keeps looping and it never stops.
First let's say how it looks in game. Player gets first cinematic, and then he gets control of units and objective is created. Then he must walk through some canyon to meet with ghost. If any of his units reach certain location another cinematic starts. There should albo be change in objectives. Last objective should be marked as completed and new one should be made.
And that is not working. Last objective doesnt change while game randomly makes 1-5 new objectives (duplicates it).
What is wrong here? Is game duplicating it cause more than one unit entered the location? Is brake function what i think it is (breaking the trigger so it wont run again)?
Another question i have is i remember in SC1 editor there was a "switch" trigger. You made trigger one and then used "set swtich x to true", then made another trigger with condition "switch x = true". it was really helpful. Is there something like that here?
Thanks for help!
[EDIT] One more question - how to set sky in the map? - i've found that (environment - set background).
Yet another one - i set the map reveal level to black mask and its fine. But when my units are walking close to the cliffs they can see whats above (not exactly see, but they reveal whats above). I dont want them to do that i want cliffs to remain black mask. What should i do?
No idea man, i'm having problems with the objectives too, mine hide but after i add a new one, it never appears and the objective sound keeps looping and it never stops.
I can help with one part.
To make it stop creating objectives add this as the first Action:
Trigger - Turn (Current trigger) Off
You want this because the Event doesn't stop looking for Units to enter the Region and every time a Unit enters, the trigger fires again.
I can help with the background,
-Enviroment: Set Background Model
Then in the terrain editor, select ALL of your cameras, go to edit > modify properties
then change: Distance - Farclip = 9999
Use the data tables or global variables for objectives, like here :
First create an objective trigger with all your objectives, save each in global data table
then just call em from the global data table