@Aztron:
In the Unit tab, there's a field called Behaviors+. Add the behavior to the unit there, and it will have it when it spawns.
If you want to make the passive ability noticeable by the player, add a button to the command card and label it passive.
But, what I want is a passive learnable ability
So, jsut putting the behavior there doesn't work, the behavior needs to become active only when the hero learns the spell
And for some reasons, a Behavior Ability doesn't do it
Sounds like a stupid question, but, how do I make a passive ability?
I try to make a Behavior Type ability, but it never gives the behavior ability to the unit.
@YiffMaster: Go
But, what I want is a passive learnable ability So, jsut putting the behavior there doesn't work, the behavior needs to become active only when the hero learns the spell And for some reasons, a Behavior Ability doesn't do it
@Aztron: Go
Make requirements for the behaviors.