I guess you're talking about permanently rotating it so that it would be running around on it's head.
The easiest way to do this seems to be by adding a Host Site Operation to the marine actor. Make a new Site Operation (Explicit Rotation), set the ID to something that you'll remember, and change these fields.
Forward = (0.000000,-1.000000,0.000000) | Changes "forward" from the unit's PoV to it's current forward.
Is Local = Enabled | If this is not enabled the unit will be stuck in the set rotation
Up = (0.000000,0.000000,-1.000000) | Changes "up" from the unit's PoV to the opposite of the unit's current "up" e.i. down.
Once you're done setting up the site operation, go to the actor of the unit that you want to turn upside down.
Scroll down to the field called "Host Site Operations - Operations" and enter the ID for your site operation. If there's already a site operation entered just put yours after the excisting one and separate them with space.
This is what it should look like if you called the site operation "UpsideDown" and add it to the medivac:
Host Site Operations - Operations | SOpBanker UpsideDown
Hi,
is it possible to rotate an actor? I mean in a way that (for a marine) the feet are pointing up towards the sky?
thank you
I guess you're talking about permanently rotating it so that it would be running around on it's head. The easiest way to do this seems to be by adding a Host Site Operation to the marine actor. Make a new Site Operation (Explicit Rotation), set the ID to something that you'll remember, and change these fields.
Forward = (0.000000,-1.000000,0.000000) | Changes "forward" from the unit's PoV to it's current forward.
Is Local = Enabled | If this is not enabled the unit will be stuck in the set rotation
Up = (0.000000,0.000000,-1.000000) | Changes "up" from the unit's PoV to the opposite of the unit's current "up" e.i. down.
Once you're done setting up the site operation, go to the actor of the unit that you want to turn upside down. Scroll down to the field called "Host Site Operations - Operations" and enter the ID for your site operation. If there's already a site operation entered just put yours after the excisting one and separate them with space. This is what it should look like if you called the site operation "UpsideDown" and add it to the medivac:
Host Site Operations - Operations | SOpBanker UpsideDown
Hope this helps
Can this be used to change unit facing depending on height movement?
As you said in the other thread I think the explicit rotation operation will only work for static rotation.
How is it done for the Baneling? What do I have to look at? Is it an abilitty or a behavior? I just cant find it.
You need to look at the baneling actor, and also create a new Actor of the type "Site Operation (Explicit Rotation)".
Thank you everybody. I have to look into that. I want to try to create a rolling zerg egg. Hope this is possible.
Baneling could be an animation, not done in the galaxy editor.
I think it can be done changing the Mover setting something like rotate axis Z while moving