This is a pretty awesome site for tutorials and all, but why isnt their a single tutorial on how to add, access, and change XML files? Im fairly certain im not the only one stuck here. Im fully aware that some tutorials requires the user to have knowledge on adding, editing, and changing xml files, but how is anyone supposed to know that when this editor just came out 24 hours ago for most people?
if their is a tutorial on the basics of all this XML in Starcraft II edit, a link would be greatly appreciated. I would really like to know how to edit these files, or add them to my map, as i would like to follow some of the tutorials here.
I have the same problem - everyone is talking about XML, it sounds like a really powerfull tool, but i don't know how to use it, what are the commands, i even don't know how to access it...
XML files are how the things in the Data editor are stored behind the scenes. Since we didn't have the editor and wanted to do maps, we had to edit them manually and made tutorials for them. However they are no longed needed and will disappear real quick :)
o thank god, lol, i was afraid i was gunna have to go through all that.
But it also kinda sucks that the power, item, and inventory tutorial that vjeux put up was pretty cant be followed right now.
It was a pretty awesome feature.
Woah scratch what i said above. Your xml tutorials are still very very useful. I managed to make that inventory, powerup, and item tutorial simply by matchign up the Citem, Ceffect, etc... simply by exploring my data editor even further.
Your right the data editor is simply a organized view of the xml data sheets, and still makes your tutorials very easy to follow. Simply switching between the raw data view/simplified data view, i was able to follow pretty much everything you said in that tutorial.
Albiet id recommend to people who do this to have a good knowledge of how everything works in the data editor before trying to following a XML tutorial to data view.
I've begun to notice some limitations in the editor that don't seem to be an issue when editing an xml file directly. For instance, today I was trying to edit the max zoom distance to something above 350, but theres seems to be a hardcap implemented in the code. Looking around the forum I saw some xml code where someone (bifuu I think) had set the distance to 400. Sooo... is there a trick to disable these hardcaps in the editor, or am I going to have to edit the file directly to get by this kind of a restriction?
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This is a pretty awesome site for tutorials and all, but why isnt their a single tutorial on how to add, access, and change XML files? Im fairly certain im not the only one stuck here. Im fully aware that some tutorials requires the user to have knowledge on adding, editing, and changing xml files, but how is anyone supposed to know that when this editor just came out 24 hours ago for most people?
if their is a tutorial on the basics of all this XML in Starcraft II edit, a link would be greatly appreciated. I would really like to know how to edit these files, or add them to my map, as i would like to follow some of the tutorials here.
I have the same problem - everyone is talking about XML, it sounds like a really powerfull tool, but i don't know how to use it, what are the commands, i even don't know how to access it...
XML files are how the things in the Data editor are stored behind the scenes. Since we didn't have the editor and wanted to do maps, we had to edit them manually and made tutorials for them. However they are no longed needed and will disappear real quick :)
Long story short: the editor is the best tool to edit xml files. In fact, you won't even notice that they are xml files.
It's just that some people couldn't wait until the editor. ;)
Ok, that kinda brings me back hope:)
o thank god, lol, i was afraid i was gunna have to go through all that.
But it also kinda sucks that the power, item, and inventory tutorial that vjeux put up was pretty cant be followed right now. It was a pretty awesome feature.
Woah scratch what i said above. Your xml tutorials are still very very useful. I managed to make that inventory, powerup, and item tutorial simply by matchign up the Citem, Ceffect, etc... simply by exploring my data editor even further.
Your right the data editor is simply a organized view of the xml data sheets, and still makes your tutorials very easy to follow. Simply switching between the raw data view/simplified data view, i was able to follow pretty much everything you said in that tutorial.
Albiet id recommend to people who do this to have a good knowledge of how everything works in the data editor before trying to following a XML tutorial to data view.
I've begun to notice some limitations in the editor that don't seem to be an issue when editing an xml file directly. For instance, today I was trying to edit the max zoom distance to something above 350, but theres seems to be a hardcap implemented in the code. Looking around the forum I saw some xml code where someone (bifuu I think) had set the distance to 400. Sooo... is there a trick to disable these hardcaps in the editor, or am I going to have to edit the file directly to get by this kind of a restriction?