Yeah, but that's on a unit-type basis. I was hoping for some way to create a hallucinated unit that had a lower priority, not higher (apparently ties are broken in favor of the hallucinated unit). Creating a duplicate unit and modifying that 1 value for anything I want to hallucinate is a horrible method to use... but it's what I'm currently stuck with.
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Is it possible to give hallucinated units a lower selection priority than the units they're duplicates of?
Does Unit - Subgroup Priority do what you want?
@Vophsix: Go
Yeah, but that's on a unit-type basis. I was hoping for some way to create a hallucinated unit that had a lower priority, not higher (apparently ties are broken in favor of the hallucinated unit). Creating a duplicate unit and modifying that 1 value for anything I want to hallucinate is a horrible method to use... but it's what I'm currently stuck with.