Hey, I was reading the description of "Behavior(buff)-Time Scale Source+" and was wondering if there is a way to use this to determine the duration of a buff(applied by an ability) on a unit-by-unit basis?
If not, how would you suggest doing this (only) using data module?
THANKS!
I am not sure about this but i did not see any way to do so yet.
So depending on how you use it you could trigger a timer to coutndown the remaining time.
For this the cooldown of the ability creating the behaviour should be higher then the duration and no other player could put it on the same unit so that the buff is not overridden and enlarged, or in this case you would have to reset the timer to count again.
Then with triggers you could read out the remaining time for this behaviour out of this timer, but you would have to set the time to countdown yoruself to the normal behaviour duration.
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Hey, I was reading the description of "Behavior(buff)-Time Scale Source+" and was wondering if there is a way to use this to determine the duration of a buff(applied by an ability) on a unit-by-unit basis?
If not, how would you suggest doing this (only) using data module?
THANKS!
I am not sure about this but i did not see any way to do so yet. So depending on how you use it you could trigger a timer to coutndown the remaining time. For this the cooldown of the ability creating the behaviour should be higher then the duration and no other player could put it on the same unit so that the buff is not overridden and enlarged, or in this case you would have to reset the timer to count again. Then with triggers you could read out the remaining time for this behaviour out of this timer, but you would have to set the time to countdown yoruself to the normal behaviour duration.