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Say I have a bunch of identical triggers checking the angle between units and the centers of regions on a quick loop. At what point do I start getting laggy?
@HamsterBoo: Go
I would say it depends entirely on your code. The simplest way to find out (and very important step in any development process) is to do a test.
Say I have a bunch of identical triggers checking the angle between units and the centers of regions on a quick loop. At what point do I start getting laggy?
@HamsterBoo: Go
I would say it depends entirely on your code. The simplest way to find out (and very important step in any development process) is to do a test.