I have a mod file that works just fine, but in one map there is strange behavior, some (not all) weapons display twice and persistent effects act too many times and glitch out (motionless missiles would appear at the unit's feet like with a broken Action actor), this only happens for that one map which has no custom data defined that could possibly create these bugs.
Dependencies aren't an issue either, I have the same setup in other maps and it works fine there.
Anyone encounter this before? How do you "purge" a map that has this issue?
I have a mod file that works just fine, but in one map there is strange behavior, some (not all) weapons display twice and persistent effects act too many times and glitch out (motionless missiles would appear at the unit's feet like with a broken Action actor), this only happens for that one map which has no custom data defined that could possibly create these bugs.
Dependencies aren't an issue either, I have the same setup in other maps and it works fine there.
Anyone encounter this before? How do you "purge" a map that has this issue?