Pretty much all in the title. My mineral field never actually disappears, but SCVs stop mining from it possibly because of the AI. However, I will take, as an alternative, how to set the mineral count of a mineral field that I created through a trigger.
Thanks.
amout of mineral in a mineral field depend on the behavor mineral; you can edit that amount via the catalogue function before creating it
function will look like this
Catalog - Set value of Behaviors Entry Field Path for player (Triggering player) to ""
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Pretty much all in the title. My mineral field never actually disappears, but SCVs stop mining from it possibly because of the AI. However, I will take, as an alternative, how to set the mineral count of a mineral field that I created through a trigger.
Thanks.
amout of mineral in a mineral field depend on the behavor mineral; you can edit that amount via the catalogue function before creating it
function will look like this
Catalog - Set value of Behaviors Entry Field Path for player (Triggering player) to ""