So I have been working on adding items with abilities to my map. Currently I got an item that can enable an ability when it is picked up, however the button still shows on the unit before it is enabled which is fairly annoying. I would like the button only to appear when the hero unit has the item equipped. I was planning to do some video tutorials next week as well for new people starting with the map editor, if anyone can figure out how to do this I will include this in one of the videos as well (all credit due where it should be of course).
Secondly I have a weapon on my unit (my marine), currently it fires the stalker weapon, which has the baneling impact effect (without the AOE). However the problem is that the stalker weapon is fired from way above the marine and not out of the marine's gun. If anyone know how to adjust the offset of where the effect starts playing that would be much appreciated.
It contains:
- A Hero unit (with no levels)
- Currently the hero has the stalker weapon as default weapon.
- Some drones that respawn over and over if you kill them (triggers)
- 3 items (speed charm, yamaoto skill item (hadouken) and a standard marine rifle)
It's a fairly simple map, wanted to make some kind of hero/TD map where you got to collect money/items with your hero first then build up some towers and defences somewhere on the map to survive oncoming waves. Allowing you to hunt other units for items between the rounds.
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So I have been working on adding items with abilities to my map. Currently I got an item that can enable an ability when it is picked up, however the button still shows on the unit before it is enabled which is fairly annoying. I would like the button only to appear when the hero unit has the item equipped. I was planning to do some video tutorials next week as well for new people starting with the map editor, if anyone can figure out how to do this I will include this in one of the videos as well (all credit due where it should be of course).
Secondly I have a weapon on my unit (my marine), currently it fires the stalker weapon, which has the baneling impact effect (without the AOE). However the problem is that the stalker weapon is fired from way above the marine and not out of the marine's gun. If anyone know how to adjust the offset of where the effect starts playing that would be much appreciated.
I have uploaded my current map here; http://dl.dropbox.com/u/1586398/HeroMap.SC2Map
It contains: - A Hero unit (with no levels) - Currently the hero has the stalker weapon as default weapon. - Some drones that respawn over and over if you kill them (triggers) - 3 items (speed charm, yamaoto skill item (hadouken) and a standard marine rifle)
It's a fairly simple map, wanted to make some kind of hero/TD map where you got to collect money/items with your hero first then build up some towers and defences somewhere on the map to survive oncoming waves. Allowing you to hunt other units for items between the rounds.