Camera - Turn camera mouse rotation On for player (Triggering player)
Camera - Set camera mouse Pitch rotation speed to 0.0 for player (Triggering player)
so if the camera is locked to a single unit this with make it so if you hold middle mouse and drag left or right the camera will spin around its target. and rolling the mouse wheel still zooms in and out.
how is this done as a trigger? this view will have locked camera input turned on.
-VE
Create 4-5 cameras facing a target from different angles and apply each of them in sequence.
Camera - Turn camera mouse rotation On for player (Triggering player)
Camera - Set camera mouse Pitch rotation speed to 0.0 for player (Triggering player)
so if the camera is locked to a single unit this with make it so if you hold middle mouse and drag left or right the camera will spin around its target. and rolling the mouse wheel still zooms in and out.