I got a problem with unit heights that I can't figure out how to fix it. The problem is that when units(Like air units) their height drops significantly for some reason. Does anybody know why it's doing this. I've tried adjusting the base height and the height field, but that doesn't seem to help. Much appreciation if I would know what the problem is. =3
Unfortunately that doesn't work for some reason. I also got a weird Camera bug when you remove all cliff's on the map, the camera goes way up in the air and also messes with unit height in the game. I'm realy confused why it's doin this. It's almost if it's an bug in the Editor.
I think I remember having a similar problem once... It was a problem with the mover used by the unit, making it follow the ground level instead of actually flying to a default height without taking low cliffs into consideration. The "helper splat" is on ground level 1 because it cannot go lower than the level 1 cliff height (level 0 being the floor level of pits, which cannot be reached by ground units unless set to "ignore placement requirements"). I'm not sure about your problem with the camera though, but if I had to find a culprit for the unit I'd say it's a problem with its mover. There is a field to make units follow air or ground pathing, but there is also another field to make it a missile, a cliff jumper, or those sorts of things... Can't remember which does what but you can do pretty silly combinations with these two fields and sometimes it results in weird placements. That's the only clue I have for now...
Thank you my good sir, that did the job. I did fiddle around with the Movers a little and forgot I had the Fly mover to Glider or something. Thanks for the fix Zealnaga =3
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I got a problem with unit heights that I can't figure out how to fix it. The problem is that when units(Like air units) their height drops significantly for some reason. Does anybody know why it's doing this. I've tried adjusting the base height and the height field, but that doesn't seem to help. Much appreciation if I would know what the problem is. =3
@patrickwobben: Go
I think you need to mess with your map's "Base Height" field, it's in Map Options.
Unfortunately that doesn't work for some reason. I also got a weird Camera bug when you remove all cliff's on the map, the camera goes way up in the air and also messes with unit height in the game. I'm realy confused why it's doin this. It's almost if it's an bug in the Editor.
I think I remember having a similar problem once... It was a problem with the mover used by the unit, making it follow the ground level instead of actually flying to a default height without taking low cliffs into consideration. The "helper splat" is on ground level 1 because it cannot go lower than the level 1 cliff height (level 0 being the floor level of pits, which cannot be reached by ground units unless set to "ignore placement requirements"). I'm not sure about your problem with the camera though, but if I had to find a culprit for the unit I'd say it's a problem with its mover. There is a field to make units follow air or ground pathing, but there is also another field to make it a missile, a cliff jumper, or those sorts of things... Can't remember which does what but you can do pretty silly combinations with these two fields and sometimes it results in weird placements. That's the only clue I have for now...
Thank you my good sir, that did the job. I did fiddle around with the Movers a little and forgot I had the Fly mover to Glider or something. Thanks for the fix Zealnaga =3