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Anyone know which order I should give units to move from region A to B unless the way is completely blocked, in which case they should attack everything in between them and region B?
PointPathingIsConnected or PointPathingPassable are the two functions you could use as condition
Anyone know which order I should give units to move from region A to B unless the way is completely blocked, in which case they should attack everything in between them and region B?
PointPathingIsConnected or PointPathingPassable are the two functions you could use as condition