I'm trying to create a behavior for a unit that reduces all Splash damage he takes by 50%. I can't find any field that can do this. The best I was able to do was give the unit a Damage Response to splash damage that causes him to gain .5 life for each damage dealt. This is a problem however, as when the unit takes splash damage from two sources simultaneously, he only responds to one of them. He also is out of luck if the damage is fatal, since he will be dead before the damage response gives him extra life.
If there is some way to simply modify the amount of damage that a unit takes from a certain damage type, that would be ideal.
I'm trying to create a behavior for a unit that reduces all Splash damage he takes by 50%. I can't find any field that can do this. The best I was able to do was give the unit a Damage Response to splash damage that causes him to gain .5 life for each damage dealt. This is a problem however, as when the unit takes splash damage from two sources simultaneously, he only responds to one of them. He also is out of luck if the damage is fatal, since he will be dead before the damage response gives him extra life.
If there is some way to simply modify the amount of damage that a unit takes from a certain damage type, that would be ideal.
Damage response Chance - 1
Damage response Kind - Splash Enabled (rest disabled)
Damage response modify fraction - 0.5
^_^
So close
@zifoon: Go
Thank you! I knew I had seen something like this before, but there were so many "Damage Response" fields that my eyes started to gloss over...