I am making custom models for my map. but when i import them they are Huge. and in the 3DS Max i imported a baracs and scalled down the object to the exact size as the baracks, then reimported it. the model is still bigger than the entire map. OMG. I can't figure out what I'm doing wrong.
Not to be "that guy" but there's an art section where you are far more likely to get a good response to this, as there are a lot of ppl doing their own modeling. That being said, importing and exporting may generate funky scaling issues. Crazy is right, you can adjust the model in the data editor, but if you want to improt it "to scale" you may need to read up on the exporter. I'd be willing to bet it has instructions on units for your scale.
Not to be "that guy" but there's an art section where you are far more likely to get a good response to this, as there are a lot of ppl doing their own modeling. That being said, importing and exporting may generate funky scaling issues. Crazy is right, you can adjust the model in the data editor, but if you want to improt it "to scale" you may need to read up on the exporter. I'd be willing to bet it has instructions on units for your scale.
hey, I did find those to scale unit setup thing in M3 Exporter, somewhere in the 24 pages it has. I took a screenshot so i would always have it to look at, incase it got screwed up.
Off Topic: and not to be a jerk, but i have looked in the artist's tavern, for help on other related topics, and the only forum i could ever find to help with ANYTHING, wasn't in there. it's all in the M3 Exporter by NiNtoxicated01 under 3rd party tools. the people in Artist's Tavern (at least the posts i've read) had no clue what they were doing.
I am making custom models for my map. but when i import them they are Huge. and in the 3DS Max i imported a baracs and scalled down the object to the exact size as the baracks, then reimported it. the model is still bigger than the entire map. OMG. I can't figure out what I'm doing wrong.
@canichols2: Go
hm. not really sure. but maybe you 3d max is set to a diffrent mesuring system then sc2 editor. Yards, meters, kilomiters or something.
-Neox
You can always just adjust the scale value in the editor, shouldn't be a big deal.
Not to be "that guy" but there's an art section where you are far more likely to get a good response to this, as there are a lot of ppl doing their own modeling. That being said, importing and exporting may generate funky scaling issues. Crazy is right, you can adjust the model in the data editor, but if you want to improt it "to scale" you may need to read up on the exporter. I'd be willing to bet it has instructions on units for your scale.
@Anthius: Go
You have to scale the model down about 5x is what i heard.
hey, I did find those to scale unit setup thing in M3 Exporter, somewhere in the 24 pages it has. I took a screenshot so i would always have it to look at, incase it got screwed up.
Off Topic: and not to be a jerk, but i have looked in the artist's tavern, for help on other related topics, and the only forum i could ever find to help with ANYTHING, wasn't in there. it's all in the M3 Exporter by NiNtoxicated01 under 3rd party tools. the people in Artist's Tavern (at least the posts i've read) had no clue what they were doing.