Hi, I'm pretty sure this is a really stupid question, but I haven't been able to find an answer anywhere about it with some pretty diligent searching. I'm designing a map, and my regular textures appear to be climbing the walls , which looks pretty bad. I didn't notice what I did to cause this to happen, and now I can't figure out how to get it to revert back. Anyone have any ideas? :\
Just FYI textures are just the actual image applied to the terrain, so in your case it's the terrain that's obscuring the walls.
Anyhow it's because you've gone into terrain objects and shown the terrain cells, just go back and hide the terrain cells on the boundary of the walls (would be faster to just redo the terrain tho since you'll be going alot back and forth trying to get it right)
Hi, I'm pretty sure this is a really stupid question, but I haven't been able to find an answer anywhere about it with some pretty diligent searching. I'm designing a map, and my regular textures appear to be climbing the walls , which looks pretty bad. I didn't notice what I did to cause this to happen, and now I can't figure out how to get it to revert back. Anyone have any ideas? :\
@samuwen: Go
Screenshot plz, don't understand what your talking about.
@ST4RKiLL3R: Go
Notice how the textures are obscuring the walls?
Just FYI textures are just the actual image applied to the terrain, so in your case it's the terrain that's obscuring the walls. Anyhow it's because you've gone into terrain objects and shown the terrain cells, just go back and hide the terrain cells on the boundary of the walls (would be faster to just redo the terrain tho since you'll be going alot back and forth trying to get it right)
@caspersc: Go
Awesome, thanks so much!