im not that skilled in mapping, made some sc:bw maps but only with starforge stuff, not really coding the code, and never really learned the WC3 editor, so im kinda new to this one now.
its all programming so its easy "unit X do order Y on object Z" stuff, just logical thinking.
but im stuck now on a simple timer, and have a question regarding unit movement.
its logic.. start timer, let him run once for 20 seconds of game time - after that create a timer window for that last started timer with "text" and showing the remaining time.
whats wrong here? anyone could help me with this?
after that, as you can see on that screen also, im spawning some overlords on different locations.
im creating a defense map where units spawn, move to the end point, and you have to stop them - easy.
now there is this wave function, you can add units to waves etc.. is that easier?
because normally i would give them the order on entering region1 to move to region2, but that also doesnt work like it should.. waves instead have something like waypoints etc.
I need help getting attack waves working too. So far I can spawn units in for an AI player, assign those units to an attack wave, set a target for that attack wave, and "send" that attack wave... but the units dont actually go. They just kinda hang out. I'm not sure what I'm doing wrong :(.
This way you don't have to create too much triggers and regions.
Also, instead of uploading your screenshots on random sites, you can just attach your screenshot on your post and it'll automatically generate a thumbnail + big picture.
sorry to "spam" this, but is the timer thing bugged or simply noone know how it works?
Hey,
I'm not entirely sure about your trigger, but to me it looks like what you do is after 5 seconds game time:
- create 5 overlords multiple times
- create a new timer that runs for 20 seconds, during which you display a text
What you want to do is spawn 5 overlords every 20 seconds, I assume. But those overlords are only tied to your first timer (the 5 second one).
I think you need a trigger with "Event" Timer - Every X seconds of Game Time / "Actions" Spawn 5 Overlords. If you need the 5 seconds at the start before the wave timer starts, put that one into another trigger and have as action: Run Trigger (your spawn overlords trigger).
Hope this helps, I'm still trying to get a hang of things myself, so excuse me if that wasn't correct. ;)
the overlords are completeley irrelevant for this timer thingy.
i just wanna have a box in the top right that says "xx minutes until next wave"
all i have now is a box that says "00:00:00 minutes until next wave" and the box doesnt gets the time from the created timer - thats my problem.
spawning stuff based on these timers is not needed yet.
but thx anyways.
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Hey guys.
im not that skilled in mapping, made some sc:bw maps but only with starforge stuff, not really coding the code, and never really learned the WC3 editor, so im kinda new to this one now.
its all programming so its easy "unit X do order Y on object Z" stuff, just logical thinking.
but im stuck now on a simple timer, and have a question regarding unit movement.
first the timers.. for me logically it should work like this: http://yfrog.com/0ltimernp
its logic.. start timer, let him run once for 20 seconds of game time - after that create a timer window for that last started timer with "text" and showing the remaining time.
whats wrong here? anyone could help me with this?
after that, as you can see on that screen also, im spawning some overlords on different locations. im creating a defense map where units spawn, move to the end point, and you have to stop them - easy.
now there is this wave function, you can add units to waves etc.. is that easier?
because normally i would give them the order on entering region1 to move to region2, but that also doesnt work like it should.. waves instead have something like waypoints etc.
hope someones able to help :)
I need help getting attack waves working too. So far I can spawn units in for an AI player, assign those units to an attack wave, set a target for that attack wave, and "send" that attack wave... but the units dont actually go. They just kinda hang out. I'm not sure what I'm doing wrong :(.
hey rekuul, i just found out how the move thing works - also for attack move i think.
look at this - http://yfrog.com/5zattackjp
any unit that enters the region -> order the triggering unit to attack (order targeting point) targeting the center of region.
i have that and the mutas flying to that region are attacking everything in their way. hope that helps you out.
Yep. I think that was my missing ingredient. Thanks :D
You can create a simple pathing using order queue like this:
This way you don't have to create too much triggers and regions.
Also, instead of uploading your screenshots on random sites, you can just attach your screenshot on your post and it'll automatically generate a thumbnail + big picture.
what aout timers? my biggest problem right now.. any help regarding them please :D?
vjuex, I follow you all the way to the part where you say
. I can't find that in my editor for some reason...
Oh, and in my picture is says attack in the box, but that was written in by me; it doesn't actually work.
Instead of click on "attack" you have to click on the
(
, yeah this is really dumb!For the location, it's just a point you set in the terrain
I got another dumb question :P
How do you set the target? I can't find that value for that after I finally found how to attack
I'm using Order Targeting Point.
Lmao, its so obvious now. Thanks man.
sorry to "spam" this, but is the timer thing bugged or simply noone know how it works?
Hey,
I'm not entirely sure about your trigger, but to me it looks like what you do is after 5 seconds game time: - create 5 overlords multiple times - create a new timer that runs for 20 seconds, during which you display a text
What you want to do is spawn 5 overlords every 20 seconds, I assume. But those overlords are only tied to your first timer (the 5 second one).
I think you need a trigger with "Event" Timer - Every X seconds of Game Time / "Actions" Spawn 5 Overlords. If you need the 5 seconds at the start before the wave timer starts, put that one into another trigger and have as action: Run Trigger (your spawn overlords trigger).
Hope this helps, I'm still trying to get a hang of things myself, so excuse me if that wasn't correct. ;)
hey.
no well, that was not what i meant.
the overlords are completeley irrelevant for this timer thingy.
i just wanna have a box in the top right that says "xx minutes until next wave" all i have now is a box that says "00:00:00 minutes until next wave" and the box doesnt gets the time from the created timer - thats my problem.
spawning stuff based on these timers is not needed yet.
but thx anyways.