A trigger or preferably a data based solution would be best, but in essence I'm looking for a means of setting a unit's attack target without having to pass through the attack ability to do so. So yah, a method of doing everything the attack ability does but without calling it from the ability. Caveat: having them just scan for a target isn't good enough, need a method of setting the unit's target to another specific unit.
(This is part of yet another experiment to get around our apparent inability to directly manipulate a turret's facing)
ED: An even superior thing would be just if anyone's yet figured out how to expose all the functions the attack ability actually calls, then could just skip this messy hack and go right for the function it itself uses to control a unit's turret(s).
A trigger or preferably a data based solution would be best, but in essence I'm looking for a means of setting a unit's attack target without having to pass through the attack ability to do so. So yah, a method of doing everything the attack ability does but without calling it from the ability. Caveat: having them just scan for a target isn't good enough, need a method of setting the unit's target to another specific unit.
(This is part of yet another experiment to get around our apparent inability to directly manipulate a turret's facing)
ED: An even superior thing would be just if anyone's yet figured out how to expose all the functions the attack ability actually calls, then could just skip this messy hack and go right for the function it itself uses to control a unit's turret(s).